The History of Zhul

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Age of Cultivation​

Date Unknown - The first Velnari are created, their creation myths suggest that they were created by spirits of the four elements.​

Date Unknown - The early Velnari are divided into separate nomadic clans that dwell in the different biomes of Zhul. The Earth Clan dwelled in the southwestern mesas, the Air Clan in the northern mountains, the Fire Clan in the southern deserts, and the Water Clan in the northeastern swamps. Each clan worshiped the spirits of their respective element. In the central jungles that connect all the biomes dwelled the All-Clan, who made use of and worshiped all the elements. Finally, in the grasslands and savannahs dwelled the Clanless, consisting of those who rejected the elements as well as exiles from other clans.​

Date Unknown - The Velnari clans construct their shrines to their elemental gods. The temple complexes surrounding their shrines are the only permanent settlements. The clans maintain their nomadic lifestyle.​

Date Unknown - At some point in their early history, members of the Earth Clan discover the deep roads underneath the continent and make contact with dwarf holds deep underground. Some dwarven settlements are established in the mountainous regions of Zhul, but they primarily stick to their underground holds.​

Age of Civilization​

0 A.N - The All-Clan finishes construction of the great temple-city of Nex, where temples to all the elements are built.​

0 - 100 A.N - The temple-city of Nex grows in prominence, becoming the first true city on Zhul. The All-Clan becomes more and more urbanized, abandoning their previous nomadic way of life.​

122 A.N - Priests from each of the four elemental clans are established in the four elemental temples of the city. The priests of the city declare a new calendar, with the founding of Nex set as the starting year. Nex is now recognized as the center of Velnari civilization.​

125 - 325 A.N - The development of Nex continues over the next two centuries. Many great magical and artisanal crafts are created during this period, and the Velnari develop a strong trade relationship with the dwarf holds underneath Zhul.​

347 - 348 A.N - The first elven expedition to Zhul makes landfall along the eastern coast line and an encampment is set up by an elf named Cyranir. The expedition engages in trade with the Velnar and tells of a great sea-spanning elven empire. The expedition leaves next year.​

350 - 360 A.N - Over the next decade, several more elven expeditions land on Zhul and trade relations are opened between the Velnar and the elven empire.​

402 A.N - A large elven expedition lands on the north-eastern coast and quickly establishes a permanent fortified settlement. They bring news that the elven empire is engaged in a bloody civil war. The expedition is led by an exiled noble named Aelendain and primarily consists of his warrior retinue.​

403 - 405 A.N - Two more elven expeditions land on the coasts of Zhul over the next few years, each led by a noble who establishes a fortified settlement. One is established in the southern desert, the other in the jungles near to Nex.​

405 - 415 A.N - Tensions mount between the elven colonies and the local Velnari clans who are unused to the idea of permanent settlements in their territory.​

416 A.N - Conflict erupts between the city of Nex and the jungle elven colony. A small skirmish escalates into a full war. The elves have superior technology but inferior knowledge of the terrain, inferior numbers, and inferior magical ability. The jungle colony is quickly defeated and destroyed. The All-Clan enslave the surviving members of the colony and learn of advanced elven technology from them, including steelmaking and metallurgy. ​

417 A.N - In the wake of the destruction of the jungle colony, emissaries are sent from the northern and southern colonies to the city of Nex. The elven colonies agree to become tributaries of Nex and are given the rights to the land they have already settled in return. No further elven settlement is permitted on the continent, and the elven colonies are given the duty of maintaining navies to patrol the coasts from any future colonial expeditions.​

419 A.N - News from the elven empire arrives, the civil war has concluded. Velnari-elven trade relations stabilized, though the elven empire’s economy was greatly damaged by the long and bloody civil war.​

420 - 450 A.N - The city of Nex, already recognized as the center of Velnari civilization, uses its new-found technology and elven vassals to formally bring the other Velnari clans to heel. The All-Clan assumes an official role as a theocratic government ruling over the outlying clans from the city-state of Nex.​

Age of Darkness​

470 - 600 A.N - As the city of Nex continued to thrive and grow with the elven vassals beneath them, the other Velnari clans focused on their spirituality. In the far south Orcs emerged from the Deeprealm after overwhelming the Dwarven hold there. Tensions brewed between the various Orcish clans and they began infighting.​

600 - 800 A.N - With the Orcs having fought each other for territory, it was clear only one tribe remained victorious. That tribe then took over the remaining Orcs from other tribes and began to march on the city of Nex, hungry for more power. Yet, they were no match for the numbers of Velnari as the Tletl and Tlalli clans came to aid from behind, flanking the Orcish troops and driving them to extinction with their war path and aid from the spirits. ​

Age of Exploration​

820 - 870 A.N - As the capabilities of the Velnari clans expanded, they sought outward just as the elves did 300 years prior. They set off on to the seas with large trade vessels and landed at the shores of Ynslee, which was currently situated by a growing Human Kingdom. At this point in time a large-scale war had broken out on Enarion between the Humans and the Elves, which led the Velnar to avoid the continent for any further trips as they did not wish to involve themselves in such. Instead, they ventured out elsewhere in search of new lands to explore, and trade with.​

890 - 940 A.N - The Velnari expedition made their way to the continent of Baltar, home of the humans. It was there that they established colonies of their people that retained a semi-nomadic lifestyle and they were able to eventually make contact with Enarion through this. ​

960 - 1020 A.N - Due to the newfound relations with the humans, the Velnari were able to reach out once again with the Enari after the wars had ended and they established trade with the peoples of Enarion. This led to them being able to trade lessons about cultures and expand others knowledge on the spirits and magic. Back home on Zhul, the Elven vassals diverted the human ships to Enarion to keep outsiders away.​

1040 - 1200 A.N - Over the course of sixty years they began to experience a Golden Age, their people at home began to thrive with trade and lessons from the nations. However, this did not last long as they sensed a decadence of their culture and outsiders wished to explore their continent so they established an isolationist policy. This policy led to a stagnation of trade and cutting off the outsiders once more as a way to preserve their culture. ​


=Age of Glory=​

1210 - 1733 A.N - Over the next few centuries the peoples of Zhul experience a dark age and the continent stagnates. At the end of the period, the Calamity, or as the people of Zhul know it as, The Divide began making its way towards Zhul. The elves and dwarves that had lived in Zhul returned to their home continents for escape. However small Nachasuyu-Ilhamkhay and Velnari stayed with their homeland and lessened connection to the spirits from the Age of Exploration made their ritual go haywire when attempting to transport Zhul away, severly reducing the population of Zhul, making the remaining Ilhamkhay extinct. Hence, Zhul was moved to the dimension that they remained in, the Velnari civilizations falling into disrepair and stagnation.