Empire of Aenlorethier

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The Empire of Aenlorethier


Capital: Tor Ascara
Languages: Common, Elven Tongue
Demonym: Ascari
Religion: Astral Sect of Lumerihl, Way of the Current, Order of Druids, Followers of Droa'Qahna
Government: Elective Monarchy
Monarch: Emperor Elathion Dagre'sae

The Empire of Aenlorethier is a predominantly Elven nation situated within the eastern half of Enarion, south of the Azure Keep. Formerly known as the Kingdom of Tor Ascara, the nation was renamed in the year 27 A.C. by Emperor Nardual Aeleth. Despite the majority of the capital city of Tor Ascara’s population being made up of elves, both humans and dwarves are welcomed with open arms.


Tor Ascara

The former Kingdom of Tor Ascara was founded shortly after the reemergence of the three mortal races upon Enarion in 0 A.C. by Aenlorethier, who named the city after his wife, Lady Ascara. Niserie Lumithiel reigned as Queen of Tor Ascara, guiding the Elven race through the struggles of rebuilding their civilization. Due to the need to protect the Ascari people, the Order of Lothelia was quickly established. Throughout the first three years back in Enarion, there was a period of cooperative peace between the three mortal kingdoms. A perceived increase in banditry supposedly originating from the northern mountains of the Kingdom of Ordheim changed this however, which led to the 2 A.C. raid upon Ordheim. Both the Order of Lothelia and the Kingdom of Westholm’s Royal Army marched upon the Dwarven hold, but all they found were nigh impenetrable walls leaving them in a stalemate. Eventually, peace had been achieved through the personal sacrifice of the Dwarven King, Thorsten Bronzebeard, preventing a full out war by giving up his own life.

Peace had been returned to the Elven people, but this would not last as those in power held doubts about the alliance with the Kingdom of Westholm. Queen Niserie Lumithiel and Marshal Nardual Aeleth held suspicion against the Holmish nation, believing that King Richard I de Retford was scheming against the Ascari nation due to not signing a formal defensive pact without haste. This tension was ultimately fueled by the collapse of the Kingdom of Ordheim and the resulting founding of the Kingdom of Helheim. A secret alliance was made between the Ascari and the Dwarves of Helheim, and on the year 3 A.C. a raid was carried out upon the capital city of Westholm. It wasn’t long before the cobblestone walls were mounted by both Elf and Dwarf, and before morning the battle was won for the new alliance. This left a very bitter resentment against the Elven people within Westholm, as many people felt betrayed by the Kingdom of Tor Ascara. It was not long before the Royal Army of Westholm marched southward to counterattack. The walls of Tor Ascara were sturdy and high, however the blessing that was nature ended up becoming the Ascari’s curse, as overflowing trees over the Ascari walls led to a scalable western wall. Through a decisive charge towards Tor Ascara’s square, the Royal Army of Westholm saw a successful victory which left Enarion in a state of a standoff. After many months a white peace had been reached between the Elven and Human nations, and with that the seeds of an eventual alliance were planted for the future.

To the west of the city of Tor Ascara, a new society began to sprout at a quick rate. The Principality of Vlachia established itself within the year 4 A.C., quickly asserting itself as a threat to the Elven people. To the Vlachian people there was a grudge put against the Elves of Tor Ascara. The Vlachians alleged that their ancestors were once put under Elven slavery during the times of old. It was the Vlachian Elven Travel Ban of 4 A.C. to kickstart the tension against the Kingdom of Tor Ascara. Just a year later the two states saw what would be the first physical conflict between the two nations, the Battle of the Bloodied River took place in the year 5 A.C. Starting from a standoff from both sides of the river that separated the Principality of Vlachia and the Kingdom of Tor Ascara turned into a storming of Vlachian land, leading to, as the name put it, a bloodied river of Vlachian blood. The Vlachian military, the Order of the Golden Sun would push back despite the loss at the river, carrying out an overnight raid upon the city of Tor Ascara. The Ascari did what they could, but ultimately fought to minimize casualties by taking a defensive position under the Tower of Ascara. Once morning had reached the Elven city, the Order of Lothelia regrouped and would march upon Grozny, the Vlachian capital. The walls of the Vlachian fort were decorated in arrows, and after a long standoff, the Order of Lothelia stood on top after a decisive clash in the square of Grozny.


Peace had finally been achieved for the Kingdom of Tor Ascara, and with this peace ushered in change for the Elven Kingdom. Queen Niserie Lumithiel announced that she would step down from the Oaken Throne, with Marshal Nardual Aeleth being chosen to succeed her. The few years following King Nardual’s ascent to the Oaken Throne was believed to be a time of regrowth. The Kingdom was refounded to be known as the Kingdom of Aellen, honoring the rediscovered Elven past. The once Corrupted Forest was also purified from the parasites that once inhabited it for many years.

By the year 14 A.C., an unnatural threat was becoming harder and harder to simply ignore. The Regiment of Blight had caused chaos and bloodshed throughout northern Enarion, inhabiting the former Dwarven city of Ordheim. The Kingdom of Aellen had entered an alliance with the Kingdom of Rheynland (formerly Westholm) and the Republic of Valora to wage a war against the Great One and the Regiment of Blight. The march from the city of Tor Ascara was not easy, with the alliance having first to fight their way out of their own city. The Battle of the Ascari Gate took place, a large conflict showing the lengths the Undead horde would go to annihilate the mortals of Enarion. Marching through the lands of Valora, the alliance set up camp outside of the Republic. There, they were again attacked by the Regiment of Blight, becoming known as the Battle of Valora Bridge. Finally, by the year 18 A.C., the alliance had reached the old bronze halls of Ordheim, the nesting place of the Regiment of Blight and the Great One. Ultimately, the great gate of Ordheim was penetrated, with the allies destroying the pillar that kept the Great One within Enarion. The war against the Regiment of Blight came to a close, and Aellen along with Enarion saw peace again.



The Empire of Aenlorethier is located within the south-western portion of Enarion, south east of the Azure Keep. To the north, the Empire of Aenlorethier borders the Kingdom of Shroomden.

The quartz city of Tor Ascara blossoms within an expansive forest, built upon a small hill granting the city height compared to the plains surrounding it. Within the city of Tor Ascara is the Tree of Annûmara, a bright orange tree of a dryad in which the Order of Druids take care of. It is believed that the spirit of the forests around the Kingdom of Aellen allow this orange tree to live, explaining its rare phenomenon. While many Elves of Aellen eat from the wild, whether it be from fruits collected or from wildlife hunted, the environment of the Empire of Aenlorethier provides well for the harvest of wheat, carrots, and potatoes, along with bountiful collections of sugarcane along the river.



The Empire of Aenlorethier is ruled by the Emperor or Empress. The reigning monarch is backed by a Council of Elders, being composed of three heads of the three religions within the Empire of Aenlorethier. The Order of Druids are represented by Mythri Aerdant, the Way of the Current by Lephilia Aria Isilros, the Astral Sect of Lumerihl by Gnorf, and the Followers of Droa'Qahna by Ayemiel & Zyroloth.

The monarch in place within the Empire of Aenlorethier is not one of divination, he or she who sit on the Oaken Throne are chosen by the Council of Elders, those who lead the Sects of Espira. Those who hold a seat within the Council of Elders do not gain the title from familial connections, instead they are held by those entrusted with following the guidance of the Spirits. The people of Aenlorethier believe that each destined to lead one of the Sects of Espira was primed for the placement by one of the ancient souls who watch over the lands. Membership within the Council of Elders is not a permanent spot, and is earned through hard work and devotion, and would be passed down when the Spirits call upon a new leader. The Council of Elders are given the task of guiding the Empire, ratifying laws passed in the Town Assembly, while the monarch is given the responsibility of diplomacy and maintaining positive affairs with the other nations of Enarion.

The secondary assembly within the government of the Empire of Aenlorethier is the Town Council. The Town Council is composed of people of the empire with several positions being given special roles to assist in running these meetings. These gatherings allow all people to vote on proposed laws, as well as voice their opinions, ideas, and concerns. The special roles include, but are not limited to: Archon (Mayor), Marshal, Merchant Lord, Principal Judge and Head Steward. Some of these positions are elected by the citizens of the Empire of Aenlorethier.


Main forum post: The Aellen Kingdom's Lawbook

Foreword: Due to the specific Nature of the crimes listed, multiple charges can be placed on a suspect rather than singular charges. This lawbook is only applicable to those under the jurisdiction of The Empire of Aenlorethier (citizens, those within the empire’s territories, etc.)

Shallow Crimes

  • [1.1] Public Disturbance

Disturbing the peace of Tor Ascara and/or causing a commotion in a public area. Getting drunk and causing a ruckus is an example of public disturbance. Another example is having a young child repeatedly screaming and disturbing the peace. Public disturbance punishments can range from a warning to low/medium fines, with repeated instances further increasing level of punishment.​

  • [1.2] Resisting Arrest

Resisting a government official who is attempting to arrest a suspect/criminal with proper cause. Regardless of crimes committed, resisting arrest is still a crime itself, and should never be done unless there is proper reason or evidence to help relieve the suspect of crimes charged. An example of this would be running from a guard after he attempts to arrest you for Breaking & Entering. Resisting Arrest will oftentimes add on to the original charges, and serve as additional evidence to prove that you are indeed guilty of said charges.​

  • [1.3] Failure of Compliance to Authority

Refusal to comply with orders from a government official/those in a position of authority. An example of this would be refusing an Elder’s order to leave an area which the military is attempting to secure. Orders that do not fall under reasonable/common sense that may force Enari to perform acts which otherwise would be condemned should be reported at once, as it may be a potential Abuse of Authority. Punishment for failure of compliance may range from forcible removal from the area to jail time, with repeated instances increasing the intensity of punishment.​

  • [1.4] Vandalism

Actively destroying or altering the property and/or land of another individual without their consent. An example of Vandalism would be someone breaking the windows of a house that is not theirs. The punishment for vandalism depends on the scale of destruction and can range from low to medium fines, with repeated instances resulting in harsher sentencing.​

  • [1.5] Selling product without permit

Illegally setting up a merchants stall and/or selling product in person without an official permit given by the government. Illegal storefronts will be taken down and evicted immediately if spotted, and all assets seized by the government as evidence. Depending on items sold, sale of illicit goods may be charged onto this crime as well. Punishment may range from low/medium fines to jail time depending on total magnitude of items sold. ​

  • [1.6] Trespassing

Trespassing is expressly entering onto someone's property after being expressly forbidden to do so. Trespassing is similar to Breaking & Entering, and is a lesser version of said crime, requiring you to have previously been banned from the area in order to trespass. An example of this would be entering a tavern after having been banned by the tavernkeep the day before due to a bar fight. Punishment for trespassing may range from low fines to jail time. ​

  • [1.7] Tax fraud

Falsely claiming taxes have been submitted when in reality they were not. Although the inability to pay taxes will result in your building being evicted, tax fraud is directly lying to the government and indirectly stealing from it. An example of this would be claiming to a steward that taxes were submitted and that they had disappeared when in reality they weren’t paid to begin with. Punishment may range from low fines to outright eviction depending on the scale of tax fraud.​

  • [1.8] Animal Abuse

Causing an animal under your care harm, through neglect or actively physically hurting them. Refusing to feed a pet to the point of malnourishment is an example of animal abuse. Although this law does apply to farmland animals, it does not forbid farmers from slaughtering their animals, merely that they provide a standard and proper quality of life whilst they are raised. Punishment for animal abuse may range from low to high fines, alongside the animals in question being taken away.​

  • [1.9] Desecration of Religious Areas

Treating areas of religious significance to one of the three faiths of Aenlorethier without proper respect and messing with them. Examples of this include swimming in waters blessed by Mayir of the water sect, or climbing the orange tree of Annumara. Punishment for such an act can range from low fines to banishment depending on if it was a repeated instance and how far the desecration went.​

  • [1.10] Underage consumption of Drugs/Alcohol

Knowingly consuming alcoholic beverages or hallucinogenic substances whilst under the age of 18. An example of this would be secretly drinking a bottle of vodka while only at the age of 16. However, alcoholic beverages can be consumed by those of reasonable age below 18 on certain specific occasions such as at a guarded public event, or in one’s own home with a guardian present. Harsher punishments will be given to those knowingly selling these substances to underage individuals. Depending on age and scale of consumption, punishment may range from medium fines to small time spent in jail. The acting parent or guardian of the drinker will be contacted upon the arrest of the underage drinker.

Common Crimes

  • [2.1] Counterfeiting

Attempting to pass off look-alike materials as genuine valuable substances such as buying items in person using fools gold and pretending that it's real gold. Another example of this would be attempting to pass off a mithril fragment as a mithril ingot for those who are unaware/new to the lands of Enarion. The punishment for counterfeiting can range from heavy fines to banishment, and in extreme cases banishment. Those taken advantage of via counterfeiting are entitled to compensation from the guilty party. (OOC: Those who don’t have an up-to-date version of the texture pack or do not know how to install optifine have been taken advantage of before using renames and by copying descriptions.)​

  • [2.2] Impersonation of Authority

Claiming to be a representative of the government when in actuality you do not hold said position. Claiming to be a general for the military or to work under the Archon when in actuality you are not is an example of such. Baseless claims of royalty or that you are a prince/princess is also considered impersonation of authority. Punishment may range from heavy fines to exile depending on actions committed during impersonation alongside the total depth of the impersonation itself.​

  • [2.3] Scamming

Lying and conning others into believing falsehoods in exchange for a sum of coin or various other valuables and/or services. Selling defective goods or nonexistent property is an example of scamming, although the crime itself can be applicable to a number of different situations. Depending on the amount scammed, punishment may vary from lenient to harsh; possibly ranging from heavy fines to jail time. All parties affected by scamming are entitled to compensation/reparations from the guilty party.​

  • [2.4] Assault

Intentionally physically harming another individual/putting them in imminent danger without cause. A bar fight in the tavern or escalating an argument to the point of conflict can cause those involved to be charged with assault. Self defense can be considered a cause for assault and allow charges to be dropped, but reasonable evidence must be provided to prove that there was no other option or chance to de-escalate the situation. Depending on circumstance, intensity of the fight and injuries sustained, punishment may vary from smaller to longer time spans of jail time.​

  • [2.5] Thievery

Forcibly taking items that do not belong to you that belong to others, and passing them off as yours or keeping them. Thievery can range from stealing a portrait from an acquaintances house to complete robbery of jewels and valuable possessions on a person themselves. Depending on items stolen and total value, the punishment for Thievery can range from low fines to extended periods of jail time. All parties affected by scamming are entitled to compensation/reparations from the guilty party.​

  • [2.6] Breaking & Entering

Entering an occupied building without consent from the owner, usually through forceful means. An example of this would be entering a building at night with the intention to rob it, or walking past the fencing that draws the line between public and private property. Depending on the areas broken into such as civilian housing vs. a government facility, punishment may extend from low fines to extended jail time.​

  • [2.7] Harboring a fugitive

Knowingly hiding a wanted individual from the government, whether they are wanted by the Ascari or one of its allies. Allowing a known bandit to live in your cellar in exchange for money would be an example of this. Depending on the severity of the crimes committed by the fugitive harbored in secret alongside the amount of time spent in hiding can cause the severity of sentencing to increase/decrease, an example of this being jail time to exile.​

  • [2.8] Sale of illicit goods

Knowingly selling stolen or blacklisted items, whether on the open market or through secretive trade. Selling a stolen supply of potions that was given to you by a bandit would be an example of selling illicit goods. Blacklisted goods would be classified as items which under government order aren’t allowed to be sold, usually due to their dangerous properties. Depending on the depth of the crime alongside goods stolen, punishment may range from heavy fines to jail time.​

  • [2.9] Banditing

Actively patrolling trade routes or lands near Tor Ascara in hopes of attacking passerby and looting their goods. Attacking a passing merchant on their way to a nearby nation would be an example of banditing. Although banditing and thievery are similar in nature, they are separate crimes, although Bandits can be charged with thievery alongside banditing. Due to the nature of banditing, additional crimes may be charged such as murder, thievery, assault, etc. As such, punishment for banditing may range from jail time to public execution.

High Crimes

  • [3.1] High Treason

Any attempt to dethrone the current standing monarch and/or the royal family is considered as High Treason. Conspiracy to perform such an act will result in all parties involved being charged with High Treason, regardless of political or government standing. The punishment for High Treason may vary depending on circumstance, but will not be lenient, ranging from banishment to execution. ​

  • [3.2] Treason

Any attempt to overthrow a high ranking officer within the government such as the Archon or the Council of Elders. Conspiracy to perform such an act will result in all parties involved to be charged with Treason, regardless of political or government standing. Punishment for Treason may vary depending on circumstance, but will not be lenient and may range from banishment to execution.​

  • [3.3] Murder

The conscious act of killing another Enari within the territories of the Empire of Aenlorethier with malice and/or forethought. Murder is considered to be a reprehensible act not just within The Empire of Aenlorethier, but throughout Enarion as a whole, and will receive punishment as such. Sentencing may range from banishment to execution. If the victim of said crime were to have faced their true death as a direct result of this, then the punishment will be more extreme as a result.​

  • [3.4] Attempted Murder

Attempting to inflict lethal injury upon another Enari and/or deliberate planning to do so within the territories of the Empire of Aenlorethier. Due to the nature of attempted murder, sentencing may vary depending on circumstance/how far the plot was taken, whether it was merely planned but never executed to being caught in the act before the victims life could be taken. Sentencing can range from jail time to execution. ​

  • [3.5] Abuse of Authority

The use of one's political standing in The Empire of Aenlorethier’s government to perform illicit acts and force subordinates to carry out actions that they otherwise would not have agreed to. The trust given by the government to its officials is a sacred bond that should never be broken, abuse of authority going against the very foundations that the Ascari pride themselves upon. Sentencing may range from removal of position to banishment depending on actions committed during the abuse.​

  • [3.6] Practice of the Dark Arts

Performing forbidden rituals that connects the world of the living to the lands of the dead. These acts of darkness are often associated with magic circles of blood and/or using living or dead bodies, mortal or animal, as sacrifices to summon beings from the other side. Concealing of wraithdom is another example of practicing the dark arts, with many wraiths able to conceal their identities via possession of other individuals or taking on a mortal's appearance. Certain religious rituals may be allowed so long as they are government approved and a part of the three faiths. Practice of the dark arts goes against one's very mortality, with the only punishment being execution, most commonly public execution.​

  • [3.7] Kidnapping

Forcibly taking another individual holding them without their consent. Some kidnappers may make their victims hostages in exchange for a specified sum of coin and/or item. In some cases, a kidnapping victim may find themselves beginning to trust their captor due to the extreme stress that they’re in, and may claim that they gave consent for the kidnapping and/or did not wish for their captor to be sentenced. If there is reasonable evidence to show that the victim is indeed under said influence, then the kidnapper will still be sentenced. The sentencing for such an act may range from jail time to execution depending on actions committed during the kidnapping and other various circumstances.

Arrest Rights

When someone is being arrested, the guards must always list the crimes that they are being charged with, the minimal acceptance being listing their code. Ex: [1.8], [2.6], [3.7], etc. If a guard does not follow this procedure then the suspect arrested may have their charges become more lenient or be released outright. It is recommended that all citizens of Aenlorethier carry a copy of the lawbook so they can be sure the guard that is arresting them is not using their position to abuse their power. If a citizen feels as though they were unjustly placed in jail or charged with a crime, they have the right to call a public trial and attempt to exonerate themselves. If a trial is called, the citizen is required to gather evidence to help exonerate themselves, and can call upon another to help provide their case if they are unable to do so.

Charges may also include Enarion's Common Law


Main article: Order of Lothelia

The Order of Lothelia is the standing military of the Empire of Aenlorethier, founded shortly after the reemergence of the three mortal races upon Enarion. The current marshal is Aristo Tanwen.


It is a custom within the Empire of Aenlorethier to treat every person as an equal regardless of differences such as race or gender. As the past has been mostly forgotten since the Calamity, much of the transgressions against the Elven people have been as well. Only fragments of the attitude held by pre-Calamity Elves are left, these being expressed in a general holier-than-thou and pompous stance toward the outside.

The culture of the Empire of Aenlorethier is heavily influenced by the Sects of Espira, the members of each being taught different characteristics and outlooks from their leaders. There is still a base of shared ideals, such as honesty and honor being the most valued traits within society, whether it is to do with one’s devotion to the Spirits, the city, or even to their own spouse. Unfaithfulness is treated with disdain, and people are urged to avoid this trait entirely.


Main articles: Order of Druids, Way of the Current, Astral Sect of Lumerihl, Followers of Droa'Qahna

The Empire of Aenlorethier recognizes the worship of nature and spirits through the three Sects of Espira. Those three sects are known as the Order of Druids, the Way of the Current, and the Astral Sect of Lumerihl. Elves from a young age are brought within one of these three sects to become initiated and begin a life of worship to the spirits. Joining and contributing to one of the three Sects of Espira is a great way for an Elf to move up within Aenlorethier society.


The etiquette of the Empire of Aenlorethier is just as varied as the culture is, but there are base customs abided by within the kingdom. Many of these practices are intended to keep the people in line with the will of Espira, and to show respect to the beings of Enarion.

  • When formally greeting another, an Ascari will bypass the usual handshake - instead, grabbing onto the wrist that he/she is greeting and vice versa, for a momentarily hold. This is one of the most respectful and common ways to hail a friend, neighbor or stranger.
  • An informal greeting is typical just that of giving a pat on the shoulder to a friend or relative.
  • When hunting, an animal’s death should be as quick and painless as possible. This is to show respect to the being killed. Within the Empire of Aenlorethier, it is frowned upon to cause unnecessary harm. Once killed, the animal’s entirety should be used to show gratefulness for its sacrifice.
  • A marriage can be dissolved simply in the Empire of Aenlorethier, as Elves live long, fruitful lives, there is an understanding that divorce may be necessary. When seeking a divorce, the couple must exchange gifts with one another that will benefit the future of their once-spouse, a sign of respect and gratefulness.
  • If a monarch dies while reigning, their body should be buried in a simple shroud at the base of the Amber Tree so that they may continue to give life.


The Lumerihl Library

The Lumerihl Library is located within a large tower in the southern part of Tor Ascara. Founded in 9 A.C., the purpose of the Lumerihl Library is to allow anyone access to knowledge on a variety of subjects within Enarion. The Library is associated with the Astral Sect of Lumerihl.

The Researchers of Aellen

Founded on the year 13 A.C., the Researchers of Aellen is a team of individuals dedicated to discovering and documenting information, as well as making new inventions. They are entrusted with the ability to keep information flowing to the public actively. All publicly recognized information that is discovered by the research team will be shared to the Library within the Empire of Aenlorethier.

The Iron Shephard

The Iron Shephard was founded in 10 A.C. It is a workers guild that supplies the Order of Lothelia by gathering materials such as iron, wood, and food.

The Ascarian Clinic

Once overseen by the Order of Druids and now by head physician Lephilia Aria Isilros, the Ascarian Clinic acts as a place for those who are injured to come and receive exceptional treatment. In addition, medical research is carried out through this institution. The clinic offers its services to anyone who needs it, regardless of nationality or status, it's doctors and surgeons often seen taking its medicines and tools to the field to treat those too far away from the clinic building itself.

The Orphanage of Aellen

Nestled in the centre of Aellen, the orphanage provides housing for those under 18 who have no guardian to otherwise house them. Children within the orphanage are provided with an education at The Academy of Tor Ascara, and are guided by those who work there into a career, once they become of age.

The Academy of Tor Ascara

Welcoming all children from across the continent of Enarion, The Academy of Tor Ascara offers several standards of education at several price points, from basic to noble. Several subjects are taught, and students are able to enrol for several years.

Salon de Avice

Dedicated to the spreading of secular ideas, Salon de Avice works in conjunction with the Researchers of Aellen to provide an environment for intellectuals to meet and converse. The institution is also used for theatre performances.