Dreki Searaiders

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Dreki Searaiders
Capital: Klibo
Defunct: 38 A.C.
Languages: Human, Common
Demonym: Dreki
Religion: The Elder Gods
Social System: Elective Monarchy
Warlord: Roskr
Council Member: Grimsby Kirksson
Council Member: Guthrim Drakensson
Council Member: Eiríkr Gunnarrsson
Council Member: Ivarr Hjärtesvärd
Council Member: Dagfinn
Council Member: -----


The Dreki Searaiders were vassalised by the Estvo of Vetroy-Zapad in 38 A.C., rendering the nation itself defunct.



The Searaiders do not follow Kings or Queens. Their loyalty is one based off meritocracy. The War Council, which is held together by a multitude of clans, would vote for their would-be warlord once the previous dies or disappears.

To join the war council, however, you must be chosen by the Warlord. Typically, War Council members are the leaders of glorious clans who have proven themselves in battle. They do not have to be, however, and could for example be someone the Warlord trusts.

The Importance of Combat

After Skrapnir's scourge on Audrland, the Drekir grew malnourished and sickly as their resources depleted. Only when Jyggra the Bastard raided his allies' lands, that the Drekir decided they would not lie idle and starve. Since then, all they had known was to plunder and raid. They would wish to bring honor to the Elder Gods and be recognized in their eyes as great and worthy warriors. The Dreki do not sow crops, they take what is theirs. Their diet rarely consists of grain, it being more common for them to eat meat from the cow or fish.

Even in their homeland, the way of the axe is necessity. Every dispute and disagreement is to be decided via Holmgang, as the victor is decided by the gods. That being said, the Warlord is able to veto what he wishes, for he reigns in the mortal plane.

Dreki are a warlike people, and thus their life reflects on that of steel and blood.


The Dreki are typically large and stocky, though not ridiculously so. Often, the men grow long beards down to their chests and the women braid their equally lengthy hair in magnificent patterns.

Their clothing consists of red, green, and blue cloth; donned atop with pelts from various animals that the individuals have hunted. Across their bodies would be tattoos of all origins and shape.

In battle, they don chainmail and helms, swinging about with axes in a crazed frenzy.


The Dreki no longer believe in blood ties, but simply that of the bond you create with friends after birth. As such, they typically do not have surnames, rather titles that describe a notable deed of theirs or their most obvious physical trait.


The Dreki are a ruthless bunch. While they are often seen as battle-obsessed, it is not always so. The Dreki go about their days conjuring beautiful arts and delivering prayer to their Gods. That being said, battle is rather important in their culture. They also have a strict code of honor, though only amongst their own peoples. Anyone that is not a Searaider does not deserve their nobility it would seem, as they slaughter and pillage even the unarmed. Respect and honor for fellow warriors, however, especially among friends is abound.

Drekir Family

The Drekir do not believe in conventional family values. Often, children are left in the harbor when they become old enough to work a longship, and are expected to form their own family. This breeds hard and strong men and women.

However, with time comes relationships. If two Drekir become close, they might choose to bloodpact each other, swearing fealty to protect and side with their battle-brothers and sisters no matter the cost. This forms a crew.

A crew might give themselves a special name, insignia, or culture. Any culture that is in direct opposition to the Drekir lifestyle, however, usually dies out or is killed. Within said crews, members might develop their own professions. A crew might have its own blacksmith, berserker, tattoo-artist and more.

When a loving bond forms between two Drekir, they may marry on the ocean. If one dies, their body will be preserved until their soulmate dies as well so they could sail off together on a burning longship at their funeral.

The Sagas

The Drekir live adventurous lives, wrought with danger and hardships. As such, success is often admired greatly. Due to this, and the fact that the Drekir do not write on paper, they record the histories of particular individuals via oral tradition.

If a Drekir does something rather notable in their life, their adventures might be recorded in a saga for the youngsters to listen to around the campfire. Such stories are often embellished and exaggerated.

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