Cult of The Five Divines

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Cult of The Five Divines
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Information
Languages: Common, Human Tongue
Region: Worldwide
Scripture: Omens of the Divines
Head Religion: Religion of The Five Divines
Subreligions: Elyaric Order & Al-Fatirid
Head of Religion: The Sun itself
Elyar: Mytra, Tyth, Syra, Usyl, Rema

The foremost religious body within Humanum is the Cult of the Divines. Its practitioners offering teachings, rituals, and ceremonies born from ancient tradition. Holding true to the ancestral ways so they may hear the Divine whispers and receive blessings of the Elyar, or Gods. These gods are known for interacting with their subjects by rewarding their loyalty. [1]

Organization Within The Religion

The Cult of the Five Divines is a confederation of Sects which recognize and praise Mytra as the one true God above all others. They focus primarily around the worship of this deity, while each sect holds a wide variety of beliefs and traditions across the world.

The Cult is lead by a council which has prominent members from each of the sects, with large councils being common place to discuss and debate basic theological principles and inter-sect concerns. At times of great concern the Cult may unify beneath a small council of leaders who direct its broad actions, however these times are beyond rare and have been used sparingly.

Beyond the councils decisions, each sect is autonomous in its own structure, theology, and traditions with great tolerance and acceptance for variations upon the faith. This includes the inclusion, or combination of varying new deities or amalgamations of generally accepted deities, provided the Mytra remains supreme above all.

Theology

The most prominent and oldest sect within the Cult is the Elyaric Order with its practitioners offering teachings, rituals, and ceremonies born from ancient tradition, as they have done from the light of Enarion’s races rebirth, up to the present day. Holding true to the ancestral ways so they may hear the Divine whispers and receive blessings of the Elyar. They believe and follow Mytra, Tyth, Syra, Usyl and Rema as their patron deities, with an emphasis of flame and purity carried out in their rituals and traditions.

Followers of the al-Fatirid Sect give praise to the Deific Sun, yet their interpretation of the Divine Truth differs from those held by the peoples of the North. The prominently hold that the Sun and Moon are twin aspects of the all-creator deity Mithra, who lords over the Blazing Sky and the other Gods which were created from her essence: Tawith, Serai, Usman and Rama who are their patron deities.

The Elyar is the collective and singular term for all deities within the Cult of the Five Divines. Traditionally recognized as Mytra, Tyth, Syra, Usyl and Rema, the Elyar are expanded on in various sects.

The Five Divines

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Mytra

The Flaming Mother, Queen of Fire God of Creation, Magic, and the Divine

Mother to all Elyari and the spark of creation, Mytra is the foremost Divine within the pantheon; she is commonly depicted standing over a dragon. Mytra is known as the Golden Goddess.

Within the halls of the eternal Elyari; Mytra reigns supreme from her throne of flames, she creates as she has done and will do until the end of all. From her the Divines were made, from her the earth and sea, the skies and caves, the essence of life itself and that of death were created. Mother to all but daughter to none, no being in the universe can attest to be her peer in both prestige and power. From Mytra came forth the essence of all things, raw and unrefined yet pure and simplistic, effortlessly. She was the first spark in the Ever Black and her light shone out casting away the dark nothingness while replacing it with bright being.

The Children of the Burning Crown embrace their Mother foremost of all Divines, devoting themselves to her worship so that she may create for them; whether it be a new life, or the mystical bond of marriage. The most popular rituals carried out by the cult in reverence for their Mother include; Baptisms of Fire for those entering the Faith, Sacrificial Pyres for creatures to be purified or blessings to be bestowed, and the Trial of the Sun in which cultists will meditate for a year beneath the suns rays in hopes of gaining favour.

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Tyth

The Clockwork God, Master of Time God of Time, Destiny, and Fortune

Master of Time and father of mysteries, Tyth is the Second Divine within the Pantheon; he is commonly depicted in the dance of eternity. Tyth is known as the Silver God.

Within the halls of the eternal Elyari; Tyth whispers tales from his seat to the right of the flaming throne, crafting stories as he has done and will do until the end of time. From him creation was given purpose, meaning, and desire. From him all wants, wishes, and dreams were born, and sewed amongst all of creation. Knower of all and speaker of none; no being in the universe can attest to be his peer in both intellect and knowledge. From Tyth came forth the essence of purpose, stark and fiery yet grounding and reasoned, elegantly. He was the first born from Mytra after the ending of the Ever Black and his whispers soon spilled across creation, turning its rampant and unfettered forces to much better tasks; calming all of creation in his wake.

The Children of the Silver Tongued embrace their Father foremost of all Divines, while respecting the place of Mytra as Mother of all. They devote themselves to his worship so that their fortunes may change; whether it be with coin, or the benevolent gift of love. The most popular rituals carried out by the cult in reverence to their Father include; Journey of the Acolyte for those seeking a hidden meaning in their life, Burning of Incense for those wishing to commune more closely for revelations, Trial of the Trade in which cultists will offer a sacrifice of coin or precious materials or creatures in hopes of gaining favour.

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Syra

The Garden Goddess, Keeper of the Waters of Life God of Nature, Fertility, and the Seasons

Guardian of the earth and Seeder of life, Syra is the Third Divine within the Pantheon; she is commonly depicted pouring the waters of life across the world. Syra is known as the Jade Goddess.

Within the halls of the eternal Elyari; Syra sows life from her seat to the left of the flaming throne, instilling virility as she has done and will do until the end of all. From her creation was given form, beauty, and conscience. From her all fauna, flora, and terrestria were crafted from the materials of creation. Giver to all but receiver from none; no being in the universe can attest to be her peer in both design and refinement. From Syra came forth the essence of breed, unchanging and defined yet subtle and pleasant, delicately. She was the second born from Mytra after the ending of the Ever Black and her touch soon graced all of creation, forming its shapelessness and unsightly mass to a much better structure; giving all of creation distinctness in her wake.

The Children of the Life Waters embrace their Mother foremost of all Divines, while respecting the place of Mytra as Mother of all. They devote themselves to her worship so that their beauty may be enhanced; whether it be by the brightness of their soul, or the physical nature of their bodies. The most popular rituals carried out by the cult in reverence to their Mother include; Steps of the Woods for those wishing to commune more closely for revelations, Bathing in the Waters of Life in which cultists seek rejuvenation in both mind and body, Trial of the Mother in which cultists will raise a child not of their own in hopes of gaining favour.

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Usyl

The Warrior God, Master of the Sword God of War, Victory, and the Strong

Master of the Sword and the unconquerable, Usyl is the Fourth Divine within the Pantheon; he is commonly depicted with a spear or shield alongside the victorious eagle. Usyl is known as the Ruby God.

Within the halls of the eternal Elyari; Usyl coaxes triumphs from his seat to the right of Tyth, encouraging victory as he has done and will do until the end of all. From him creation was given strength, honour, and pride. From him all hierarchies, dominions, and orders were devised for all of creation. Champion of all but follower of none; no being in the universe can attest to be his peer in both focus and skill. From Usyl came forth the essence of might, unforgiving and brutal yet sturdy and secure, impressively. He was the third born from Mytra after the ending of the Ever Black and his vigor soon swept across creation, remaking its amalgam and disparate masses to be better unified; giving all of creation community in his wake.

The Children of the Eagles Might embrace their Father foremost of all Divines, while respecting the place of Mytra as Mother of all. They devote themselves to his worship so that their character may be recognized; whether it be by the sureness of their step, or through great feats. The most popular rituals carried out by the cult in reverence to their Father include; Rearing of Blood in which cultists devote themselves to physical or mental preparation in hopes of obtaining revelations, Joy of Strength in which cultists seek to strengthen their bodies and minds, Trial of Might in which cultists will engage in battles of wit or brawn to prove themselves to be worthy of favour.

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Rema

The Sorrowful Goddess, Taker of Lives God of Death, Disaster, and the Unclean

Mortician and the lady of mercy, Rema is the Fifth Divine of the Pantheon; she is commonly depicted with her hands clasped in prayer looking to the sky. Rema is known as the Onyx Goddess.

Within the halls of the eternal Elyari; Rema mourns the lost from her seat to the left of the Syra, giving blessings as she has done and will do until the end of all. From her creation lost love, soul, and esteem. From her all sorrows, losses, and hardships were inflicted upon creation. Friend to none but friend to all; no being in the universe can attest to be her peer in both remorse and suffering. From Rema came forth the essence of loss, eternal and omnipresent yet peaceful and harmonious, reluctantly. She was the fourth born from Mytra after the ending of the Ever Black and her presence soon met creation, removing its broken and feeble elements so that it may be better sustained; giving all of creation renewal in her wake.

The Children of the Sorrowed embrace their Mother foremost of all Divines, while respecting the place of Mytra as Mother of all. They devote themselves to her worship so that their losses may be recognised; whether it be by the words of a stranger, or recompense in the life after death. The most popular rituals carried out by the cult in reverence to their Mother include; Sullen Wake in which cultists will comfort those who have lost and those with no one to mourn them in hopes of finding resolution for themselves, Fortitude of Spirit in which cultists seek to strengthen themselves through prayer, Trial of the Taker in which cultists will learn as much as they can of the healing arts to alleviate others of pain and prove themselves worthy of favour.

Traditions

Inoculation

Every faithful man, woman, and child beneath the Golden Goddess is affirmed in their devotion to the Divines in the ‘Baptism of Fire’. This simple ritual entails the scarring of the upper wrist by Divine flame at the hands of a member of the cult. Through this mark they are given insight into Mytra’s power, and are accepted into the formal society of the Sun.

Marriage

The joining of hands of two of the faithful is done through the ‘Ceremony of the Unified Flame’. Which has the betrothed join together their mortal bodies and eternal soul. Should either pass before the other, their souls will eventually rejoin in the Burning Sky.

Pacts

The faithful who wish to be granted boons, or blessings must, with the help of an Augur, perform the ‘Ritual of Libation’ before the God, or Gods they seek to please. Taken as a task to be completed by the faithful, they are held to completion or death.

Pilgrimage

The Faithful partake in periodic travels to sights of temporal or spiritual significance. Across the world they travel with intent to heighten their closeness- and broaden their understanding of the Divines. Often Pilgrimages are said to bring the faithful that partake on them closer to one another through a shared experience, and Omens of importance.

Blessings

Mytra

  • First Blessing of Mytra: Through this blessing, one can through singing and chanting either flare-up or weaken flames. It also allows the passive hearing of “voices” and visions through flames, though those are merely aesthetic and cannot be used for metagaming.​
  • Second Blessing of Mytra: Through this blessing, one can temporarily make themselves unable to feel any temperature but comfortable warmth by singing/chanting to one’s ‘inner flame’.​
  • Third Blessing of Mytra: With this gift of the Deific Sun, you may bless an urn’s worth of ash each OOC Day, to become ‘sacral ash’. This sacral ash is fireproof, and it can be painted upon various surfaces such as upon armor as warpaint.​
  • Fourth Blessing of Mytra: This blessing requires one of the hands of the user to be doused in blood. Chanting briefly to the Sun, invoking it, the practitioner must then begin creating a magical circle unto the floor, in the shape of an octagram. The very symbol itself will pulsate, as if made entirely of hot ash. Then a cursed individual must be presented within the symbol, and through a painful process, the curses would be revoked and consumed by the symbol through a painful process.​
  • Fifth Blessing of Mytra: This blessing requires two emotes to conduct, in the first emote the user calls out to the Sun, as a bolt of sunlight begins to form within the hand of their choice. In the second emote, the bolt of divine sunlight has formed within the hand of their choice and can be thrown in a straight line, it may travel a maximum of twenty five blocks before fizzling out of existence. Upon impact it strikes with the strength of a javelin, and bursts into a shower of flames, causing middle degree burns to normal entities. Whereas it’s touch and burn causes fear and great pain to those entities which the Sun despises.​

Syra​

  • First Blessing of Syra: With this gift of the Seeder of Life one can regrow and heal sickened flora and as well grow new flora in a given area.​
  • Second Blessing of Syra: Through this gift of the Seeder of Life one gains the ability to understand wildlife. (One way understanding, the blessed cannot speak to animals.)​
  • Third Blessing of Syra: This gift of the Seeder of Life gives one the ability to purify an item or a person of their choice free of any poison, disease, or other impurities.​
  • Fourth Blessing of Syra: With this gift of the Seeder of Life one can bless a vial of water with properties against the undead and interdimensional entities. This Sacred Water upon contact with beings the Sun despises causes them great pain, similar to being struck by silver for an undead.​
  • Fifth Blessing of Syra: With this gift of the Seeder of Life, one may invoke the power of the goddess to heal the wounds of another. By laying one's hands on another person's wounds, they will slowly begin to close and heal through magical power.​

Usyl​

  • First Blessing of Usyl: Through this gift of the Master of War one gains the ability to communicate with his favored animal, hawks.​
  • Second Blessing of Usyl: With this gift of the Master of War, one may manipulate one’s voice to temporarily become booming, similar to that of cracking of thunder.​
  • Third Blessing of Usyl: This gift of the Master of War makes one unable to feel any sort of fear to their benefit and detriment.​
  • Fourth Blessing of Usyl: This gift of the Master of War thickens one's blood making it harder for one to bleed out from wounds inflicted.​
  • Fifth Blessing of Usyl: The user spends the first emote, calling out to Usyl to grant the blessed with strength to strike down his foes. Upon the second emote, the user is filled with vigour, rage and strength. Strong as a bull, they have the strength to splinter through normal wooden shields, to inflict major wounds with the blows of their weapons, and to lift or push-up great amounts up to 500 pounds.

Rema​

  • First Blessing of Rema: Through this gift of the Taker of Lives one may through soothing words, cast an illusion that comforts a person of any of their sorrows as long as the caster continues to soothe them alleviating them of any mental pain. Once the soothing stops, the affected may return to their sorrows if they choose to do so.​
  • Second Blessing of Rema: This gift of the Taker of Lives gives one the ability of cleansing possession from an item, and as well vanquishing of a ghost back unto its rest.​
  • Third Blessing of Rema: When this spell is cast upon mindless undead, a feeling of gaunt fear is driven into them that causes them to flee. It causes a feeling of gaunt fear upon mindful undead like wraiths as well, but does not make them flee.​
  • Fourth Blessing of Rema: By using this gift bestowed by the Taker of Lives one has the ability to consecrate ground. If any being despised by the Sun walks upon such ground they are burned. No corpses can either be raised from such ground.​
  • Fifth Blessing of Rema: By touching a person or a creature with this gift of the Taker of Lives, you may grant them a measure of protection from death. This spell wards off a strike that would otherwise be fatal, causing the protected individual to fall unconscious instead of passing away. The ward ends, immediately after warding said individual from death.​

Effects on the Blessed

Those who peruse the flames, inquire into visions and Sun-driven sorceries are prone to a number of aesthetic effects. Priests are often known to be affected by dreams and nightmares likewise which they may decide to interpret, as well as a myriad of other effects such as tumor-like burns, scars, and the ability to feel through flame.​

Going through the rite of priesthood, or receiving a blessing from the Sun ties one’s soul to the Sun. The Soul essentially becomes much more “burnt”, and alike that of a flame. This is because the Soul is essentially linked to fire and Sun. It, therefore, becomes impossible to link or to be transformed into foes of the sun, which are usually undead or corrupted and/or interdimensional entities that trespass the plane of the mortals so watched over by the Sun