Within the land of Enarion exist many different breeds of beasts. As more and more knowledge becomes known of Enarion, the list of different species will continue to grow.
Spelled also as Gryphon or Griffon
Griffins are a beast with the front half (head, wings, front legs, and talons) of an eagle and the back half (tail, hind legs, and body) of a lion. Their eyes are yellow and their fur/feathers are brownish yellow, green, or white. Griffins hatch from eggs and upon reaching adulthood are roughly the size of a horse. Their life expectancy is about fifty years.
One can find griffons spread across the land, but most commonly in the mountains. They like to make their nests in caves or high up on cliffs.
They are a loyal and humble beast and this is shown in their mating life. They remain with one partner for all their life and if their partner dies they will never find a new one. When a female griffin lays its eggs it searches for a cave with a narrow entrance so they are protected from dangers. She lays up to 3 large ostrich-sized eggs and guards them with her life while her mate hunts for food. Griffins are carnivores and primarily eat middling sized animals, though occasionally they will hunt larger beasts such as horses or deer. Griffins, however, do not eat mortals.
Griffins are greedy and fond of shiny objects. They will collect coins, gems, metal items and other shiny objects in their nests. Despite this greed, they are generally friendly and docile towards mortals unless their nest or young are threatened. They have middling intelligence and are occasionally willing to be domesticated and trained. Trained griffins are able to understand basic speech and commands.
Griffins are solitary creatures that either live alone or with their mate. The only exception are griffins with white coloring, known as royal griffins. Royal griffins live in larger nests, though they are rarely encountered by mortals. Griffins of other colorations are submissive towards royal griffins.
Griffins have large wings to be able to soar through the sky. In battle they have sharp claws and a powerful stature. A griffin’s beak can pierce the sharpest armour and its talons can cut through iron.
Claw - A potion made with a griffin's claw can heal any wound.
Feathers - A potion made with a griffin's feather can restore eyesight to the blind.
Spelled also as Hippogryph
A cross between a griffin and a horse, the hippogriff has the tail, body, and back legs of a horse and the front legs, head, and wings of an eagle. Their beaks are sharp, pointed and silver. Hippogriffs have talons as long as a foot and they possess a deadly grip. They have sharp orange eyes and a tall and proud posture. Their coats fade from feather to fur just behind the wings and possess a beautiful shining gleam. They come in many different colours including: chestnut, silver, pinkish roam, black, and bronze. Adult hippogriffs are usually around 11 feet long and weigh up to 1500 pounds. They typically live up to fifty years.
Hippogriffs prefer to inhabit wide open plains and hills. They soar across the skies in any weather, unbothered by rain or storms. They often rest and nest in caves where they feel safe.
The hippogriff shares many behavioral traits with griffins, but they are very dangerous unless tamed. Hippogriffs are carnivorous and possess the same diet as a giant eagle. They eat birds, small mammals such as rabbits, and occasionally larger prey such as deer. Unlike griffins, hippogriffs have been known to attack mortals. Hippogriffs make their nests in caves and mate for life like griffins. Much like many other majestic creatures the hippogriff is very proud and tends to react violently when not treated with respect. Generally hippogriffs are very haughty around humans so you must approach them slowly and with respect or else they may think of you as a threat. Although hippogriffs are proud and dangerous, once someone gains their respect they are very loyal creatures. Hippogriffs always live alone or with their mate, and are very territorial.
Hippogriffs have the ability to fly and have exceptionally sharp talons. The beak of a hippogriff can pierce armor, and they possess a very strong kick. Hippogriffs also have keen sight and are wise creatures.
Claw - A potion made with a hippogriff's claw can heal any wound.
Feathers - A potion made with a hippogriff's feather can restore eyesight to the blind.
Salamanders are a fire elemental of middling power that takes the form of a large, komodo-dragon sized, bright red draconic lizard with hardened scales running down its back and a soft underbelly. Salamanders are usually surrounded by a cloak of flame. When a Salamander dies, its body disintegrates and returns to the Plane of Fire. They are immortal creatures.
Salamanders are from the Plane of Fire and appear in places that are strongly aligned with fire, particularly volcanoes.
Salamanders have a low, bestial level of intelligence. Like all fire elementals, they hate water elementals and water aligned beings and are prone to attack them on sight. Likewise, salamanders respect the elemental hierarchy and will obey orders from more powerful fire elementals. Otherwise, they spend their time basking in hot places and absorbing heat.
Salamanders have a wicked bite and sharp claws, but their most dangerous ability is the flame cloak that surrounds their bodies. Anyone who gets too close suffers the risk of being burned or lit on fire. And when a salamander is killed, it usually gives off a small explosion of flame that will incinerate anyone standing too close. However, salamanders have no tolerance for cold and will quickly perish in frigid climates. Their flame cloak ability also exhausts them and they tire easily in combat.
Fire Essence - Condensed bits of magical flame.
Tritons are a humanoid being with the top half of a humanoid and a bottom half consisting of the tail of an aquatic creature. The upper half of a triton varies in appearance, with some looking more fish-like and others looking more human-like. Tritons normally have a green or blue coloration to their skin and scales. They tend to be around 6 to 8 feet in height. Their body, where the tail and human body meet, has scales that run upwards, and they sometimes have scales on their face. Some tritons have fins on their backs. Their hands are webbed and gills are attached on the side of their neck. Tritons can breathe both air and water. They typically live up to 100 years.
Tritons are native to the ocean. They are capable of surviving in freshwater but do not establish settlements in rivers or lakes.
Tritons are very similar to mortals. Their behaviour doesn’t differ much from mortals, and they can be either hostile or not hostile to mortals they come across. They are sapient life forms and are able to communicate with and talk to mortals. Tritons predominantly live in undersea coral kingdoms, with cities and towns carved out coral reefs on the ocean floor. Each kingdom has its own culture and relationship with other kingdoms, though wars between triton kingdoms are rare. Tritons farm kelp in kelp forests and hunt fish and other sea creatures for consumption. Tritons use weaponry made from bronze or coral as iron and other ferrous materials rust quickly underwater.
Tritons are exceptionally skilled swimmers, and can far outclass a mortal in the water. Their scaly bodies afford tritons better natural protection than the mortal races. Triton warriors are skilled in using tridents and spears, and avoid projectile-based weapons which are ineffective underwater. However, tritons are incapable of effectively leaving the water, due to their tails. They also become very uncomfortable and dry out if removed from the water for too long.
death knights are undead warrior-esque creatures, often found in varying armor types and amount. They are often hard to identify at first from afar, due to their almost human-like appearance and body shape. These knights originate from dead warriors that died to a threat greater then themselves, whomst a wraith had revived to fight alongside them. They are highly dangerous in one to one combat, as they pozess almost magic-like strength, and think fast. These creatures are able to hold conversations and understand all commands a normal soldier would. They however do not betray their wraith, and fight for the wraith to the death. They have two major weaknesses- They're slow, and easily hurt by silver, is it to touch them. With these two weaknesses, its possible to use their slowness to pierce their armor with a silver weapon. They are however immune to hunger, pain (excluding silver and Mythril) and poison, and often keep on fighting after taking hits any mortal couldn't live through. They usually carry steel armor, making them almost immune to slashing blows from all types of weaponry.
any gear one may carry
Flame jellyfish are luminescent jellyfish made of magical flame that can range from 10 inches to 2 feet long. They are shades of red, orange, and yellow. They have long flowing tentacles that come from its bell shaped body. Flame jellies emit a strong glowing light all around its body. They are hot to the touch and easily burn mortals. Flame jellies can be found living in magma lakes and lava flows. Their natural habitat is the plane of fire, though they sometimes cross over to Enarion through portals. It should also be noted that they don't visibly age, and cannot die of age. Flame jellies have a low intelligence level. Like all fire elementals, they hate water elementals and water aligned beings and will attack upon seeing them. The jellies listen to elementals higher in their hierarchy and obey the orders that they are given, but they are rarely given orders. Most of the time, since they are so low on the hierarchy, they spend their time idly floating and swimming within their lava lakes. : The primary defensive ability that flame jellies possess is that they are made of pure fire and live within lakes of magma. It is therefore very difficult to attack one. Offensively, they are able to spew lava streams forth at hostile creatures from underneath the surface. Their stingers will also burn anything they touch.
Fire essence- Condensed bits of magical flame.
Kappa are mysterious river creatures with green reptilian-like skin and a large turtle-like shell on their backs. Their size is comparable to that of a child and they max out at around 4 feet tall. Kappa also possess webbed hands and feet, razor sharp teeth, and they always seem to reek of fish. A discernible feature that all Kappa have is the dent within their head which contains water that represents the monster's strength and power.Kappa lifespans are on average around 25 years in length, although some have survived to 30 years of age.Kappa are well known for their aquatic capabilities, and are therefore common residents of small bodies of water such as lakes, swamps, and so on. Kappa are infamous mischievous pranksters who enjoy causing trouble for others. Although they aren’t always this way, they find pleasure in the misfortune of others. Kappa adore many things which mortals do such as courtesy, rituals, and traditions. However, their biggest obsession is with cucumbers. No matter what situation a Kappa finds themself in, if they spot a cucumber in the vicinity, they will not hesitate to try and steal it. Kappa are not always aggressive creatures despite what many claim. Under the right circumstances, it is possible to become friendly with one and gain its trust. Kappa are very intelligent beings and sometimes even show mercy or challenge their enemies to a battle of wits or sumo wrestling, and would only kill them if they were to lose.It is unwise to underestimate a Kappa as while they may seem weak, they are experts in martial arts and sumo wrestling. Even though they are small, they are quite ferocious and can easily tackle and defeat their opponent with ease if they let their guard down for just a moment. Kappa are masters of koppo, and their wrestling techniques can easily shatter bones. Kappa are also not just fighters, they know quite a bit about healing as well. They are well-versed in the art of bone setting and other various medical treatments.A Kappa’s dent in their head which contains water can be their greatest strength or their biggest weakness. There are many ways to go about draining the water out of one of their dents. If successful in doing so, a Kappa is rendered incapacitated and harmless as the water represents their strength and without it they are weak and frail. Notably, this only works when the Kappa is out of the water. One of the most notable ways a Kappa has been defeated was through simple courtesy. Due to their obsession with tradition and basic courtesy, when someone bows to them, they bow in return out of respect, which in turn causes them to spill the water out of their dent.
Krakens are typically around 13-15 meters in length, averaging out to about 40-50 feet. Krakens are large, cephalopod-like creatures with sharp barbs lining the lengths of their tentacles between the suction cups. They have large, beady eyes along with an enormous mouth at the bottom of its torso, adorned with sharpened teeth and thick skin that is near impenetrable. A Kraken often lives up to 50-100 years but there have been exceptions where they have been able to withstand 150 long years of life.Due to their immense size, Krakens can only be encountered within large seas and oceans, or any other vast bodies of water. Kraken are known to be aggressive creatures which attack all those unfortunate enough to come across it, showing no mercy. Due to this, it would be impossible to tame the beast, and would be much wiser to just slay them instead. Kraken will only reproduce once at the end of their long life, spawning several offspring before dyingEven small Kraken are capable of submerging whole ships within the seas as their tentacles are enormously powerful. Considering their size and weight, they move fairly slow within the water. They are aquatic creatures who can spray clouds of ink underwater and devour their prey with a swift bite from its piercing teeth.Kraken are resistant to most physical attacks, with piercing weapons being the most effective. A very vulnerable and weak point that the Kraken may struggle to defend would be its eye, although it is unlikely any would survive long enough to get close to a kraken’s eye.