Rumpo
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- Joined
- Jan 22, 2020
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- 311
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- Username
- Rumpo
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- Rumpo
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- Rumpo#1929
This will be the first of a series of feedback posts related to wars on FRP. The future ones will go more in-depth and focus on a specific topic (such as "alting" in warclaims etc.). For now, this first one will be a follow up from this, the original war feedback thread. People gave their thoughts, but I would like to follow up on this after we have ran a test-run of the war (Calendale vs Alliance) and reach out to those that wish to give general, overall, feedback related to the war (the system, and then the mechanical battle).
If giving feedback, try to think of it in two different sections, the battle itself which was the mechanical fight that took place with the capture points etc. and then the system itself, which comprises of the things such as influence costs, war goals and the rulings in general behind a war.
As a prompter, here are some things that I noted as potential areas of contention that feedback on would be good.
The Battle:
The System:
These are prompters for issues of contention I personally noted. As I said, this is a very general feedback post so any and all feedback/suggestions related to the war system is welcome. The system itself is due for a major overhaul but I wish to gather feedback en masse first. There should roughly be one feedback posted at least every week to tackle down key issues and get more specific feedback on those issues.
Final Note: I am looking for feedback here, so any posts that are prodding insults, antagonistic comments or "flame" towards a nation in relation to the war that has past will be deleted.
If giving feedback, try to think of it in two different sections, the battle itself which was the mechanical fight that took place with the capture points etc. and then the system itself, which comprises of the things such as influence costs, war goals and the rulings in general behind a war.
As a prompter, here are some things that I noted as potential areas of contention that feedback on would be good.
The Battle:
- "Alting", should there be more checks, less checks, no checks?
- Capture Points, what do you think on the difficulty of capturing these points, do you think that it should be easier to capture the more people you have on the point / harder to capture the less people you have on the point?
- Siege, what did you think about the option for bombs as a temporary placement for siege - do you think that siege such as trebuchets have a place in future war systems or do you think that the battle format is too dynamic to host them in a fun and engaging manner.
- Percentages, what do you think of the current percentage thresholds for victory conditions - 80% for vassalisation, 70% for fort capture, 50% for independence.
- Waves, what do you think on the current number of waves (3 different respawning waves at 20 minute intervals).
- Format, do you think the format of the battle overall was good or bad?
The System:
- Influence Costs, what do you think of the influence costs involved in a ranging from joining a war, declaring a war and maintaining alliances.
- War Goals, are there any other war goals that you would suggest?
- Nation Leader PKs, do you think there should be a system for nation leaders to be PK'd through wars?
These are prompters for issues of contention I personally noted. As I said, this is a very general feedback post so any and all feedback/suggestions related to the war system is welcome. The system itself is due for a major overhaul but I wish to gather feedback en masse first. There should roughly be one feedback posted at least every week to tackle down key issues and get more specific feedback on those issues.
Final Note: I am looking for feedback here, so any posts that are prodding insults, antagonistic comments or "flame" towards a nation in relation to the war that has past will be deleted.