- Jan 21, 2020
- Reaction score
OFFICIAL FANTASY ROLEPLAY SERVER RULES MEGA-DIRECTORY
GENERAL SERVER RULES
1. PLAYER CONDUCT
2. GAME RULES
3. CHAT RULES
4. SOUL RULES
5. CONFLICT ROLEPLAY
6. CAPTURE ROLEPLAY
7. CRIMINAL ROLEPLAY RULES
8. ROLEPLAY COMBAT
9. PLAYER VERSUS PLAYER COMBAT
10. DEFENDER DEFAULT
11. RAID RULES
12. NATION & EVICTION RULES
13. FORUM RULES
MEDIA & BUILD RULES
14. MEDIA RULES
15. BUILD RULES
GENERAL SERVER RULES
1 PLAYER CONDUCT
1.1 This is a serious roleplay server, conduct yourself appropriately. We expect you to use common sense when it comes to determining if something is appropriate for Roleplay.
1.2 Fantasy Roleplay is a respectful and understanding community. Moderators are fully able to sensibly apply common sense to any situation and warn/kick/ban accordingly where they see fit. Please respect all decisions made by Staff.
1.2.1 The rules are not a debate. Rule lawyering, or rule loopholing, will not be tolerated.
1.3 Our staff are here to provide the best possible server experience. If you have an issue with any of our staff team, we encourage you to contact the relevant team manager or admin. You can find our staff report section on the forums here.
1.4 Please remember that this is a roleplay server. The purpose is to create an interesting story, not merely to ‘win’. We expect all of our players to conduct themselves in good spirit, regardless of the situation being positive or negative for their character.
1.5 Please keep all conversations in English on our platforms.
1.6 Do not advertise or have in-depth discussions regarding other Minecraft servers on any Roleplay Hub network, or Fantasy Roleplay medium.
1.7 Do not use racial slurs, stereotypes, or behave antagonistically on any Roleplay Hub network, or Fantasy Roleplay medium.
1.8 Do not participate in conversation regarding inappropriate topics such as sexual, racial, political, or religious topics.
1.9 Do not harass, stalk, or Doxx members of our network, on any medium;
1.9.1 Do not share any private, or identifiable information about other players.
1.9.2 Fantasy Roleplay defines harassment as persistent pursual of contact, after an expressed desire to not be contacted from the affected party to the pursuing party. For example, if someone blocks you on Discord and you make a second account to talk to them, or try to continue the conversation on the Forums, this is classed as harassment.
2.0 Do not participate in extreme content (slander, racism, homophobia, et al.) in any out of character mediums that relate to our server.
2 GAME RULES
2.1 A moderator’s verdict is final. If you wish to contest it, contact the corresponding team Admin. Do not ask any other Moderator for their judgment, once a Moderator has given you the verdict. This is called mod shopping and is punishable.
2.2 Do not share your Minecraft account. You will be accountable for any actions taken on your account, and you will be removed from the whitelist for sharing accounts.
2.3 Do not plagiarise players skins, builds or media without the creators permission on any of our server mediums.
2.3.1 This extends to editing material, such as a skin, build or media. This does not include work from PMC unless it is explicitly stated not to be used on Fantasy Roleplay.
2.4 Upon discovering a glitch you are expected to report it to staff. You will be rewarded appropriately. Failure to report any glitch to staff is a bannable offense.
2.4.1 Spreading knowledge of a glitch or exploit to the general playerbase is prohibited and will result in an extended ban.
2.5 Do not use hacked clients that grant you an advantage or cheat in any way, do not use auto-clickers, or mouse/keyboard features to that effect, or radar.
2.5.1 Autofishing is a staff-allowed exception.
2.6 Using alternate accounts to circumvent bans and punishments, is not allowed and will be punished heavily.
2.7 Unlocked chests may be stolen from.
2.8 Fantasy Roleplay distinguishes between two kinds of traps. Regular traps, which are intended to restrain characters. Traps that instantly kill players / bring them to near death are not permitted.
2.8.1 Fall traps may be no deeper than 8 blocks and no wider than 4 blocks
Lava, fire and other hazards are not permitted in traps. This would classify them as a kill trap.
2.8.2 Trapped players may not use the warp stone to escape roleplay or player versus player combat. You may contact a moderator to be teleported or use your warp stone if you are stuck and have exceeded 30 minutes amount of time without roleplay, or player versus player combat.
2.9 You may not have an area that requires the destruction of blocks to access. All roleplay areas must be accessible by a gate, door, teleport sign, redstone mechanism etc.
2.10 You may not AFK mid-scenario to avoid an unwanted outcome, or “pretend” AFK to avoid interactions with someone.
2.11 You are forbidden from transferring Fantasy Roleplay money/currency (gold/silver coins) as well as Fantasy Roleplay items for outside game currency or items (such as money or SRP Yen).
2.11.1 Exceptions to this include skins, such as the Fantasy Roleplay official Enarion Tailor’s Discord.
2.12 You may not metagame any information you may have learnt outside of roleplay on a specific character, do not bring information into the game from outside means if your character wouldn't already know it.
2.13 Do not powergame, whereby your character for example dodges every attack, etc.
2.14 Underground farms are prohibited without lore approval.
2.15 In order to perform a Discord rally, an adequate rallying emote must be performed in-game. You may not provide any information besides where to rally (gates, square or barracks) within your nation.
2.15.1 You may not perform a rally if you are actively engaged in conflict. (Such as a PvP encounter or CRP fight). If in combat you would need to disengage (via countdown) and wait until it has ended.
2.16 Anyone over the age of 18 is not allowed to engage in romantic RP with users under the age of 18. It is for this reason that you should ask to get someone's age before doing any romantic RP. Not asking is not a valid excuse for staving off punishment.
2.16.1 The only exception to this may come in between small age gaps between young adults. (16-18), (17-19)
3 CHAT RULES
3.1 Do not use chat channels for anything else than their intended purpose.
3.1.1 This includes OOC recruitment, therefore considered spam.
3.2 Erotic roleplay is strictly forbidden on server mediums, scene must fade to black prematurely with no exceptions. Any involved party in the FTB must agree both ICly and OOCly.
3.2.1 Using any FantasyRP mediums as a means to offer or perform erotic roleplay over the server or Discord is not permitted. This applies to all persons regardless what age both parties are.
3.3 Bestiality, Necrophilia & Rape are not allowed in FTB situations.
3.4 Prostitution & Brothels are not allowed.
3.5 All characters involved in the fade to black must be above the ages of 18.
3.6 Graphic roleplay, including torture and maiming, require consent otherwise it is also an FTB.
4 SOUL RULES
4.0 Wherever you are mechanically, you are in role-play. Exceptions are staff on duty.
4.1 Another player may not permanently kill your character without your consent unless enforced by FRP Admins.
4.2 If you permanently kill your character willingly, then the decision may not be reversed and will be enforced by Staff.
4.3 If you commit suicide in roleplay, the character is permanently killed and this decision may not be reversed.
4.3.1 This extends to actions such as exposing your character to death, ex. purposefully falling and cracking your head, or throwing yourself off a cliff to evade capture.
4.3.2 This also extends to actively encouraging other players to kill your character in both roleplay and ooc
4.3.3 This further extends to mentioning Spiritual Rejuvenation before death being classed as suicide, and will result in a characters forced PK.
4.4 Characters are unique to a player, and can not be traded or given away.
4.5 Soul descriptions must match your character skin, and personality. This includes your soul name being accurate to your character. Alias are considered acceptable however initials (J.E.) are not.
4.5.1 You cannot roleplay as anything other than what your Soul card is. Deceiving others in roleplay to your true race is acceptable, but a human Soul will never be an elf Soul.
4.6 A players alternate souls can not interact with each other.
4.7 A character may not be named after or made to be a direct copy of any character/person from real life.
4.8 Upon being killed and revived your character will not retain memory of their death, any events leading up to it or participants involved. Spiritual Rejuvenation Lore
4.9 An alternate soul may not be used as a "conflict only soul", this includes actions such as using the soul to participate in conflicts or banditing on a soul you do not actively roleplay on.
4.10 A character is expected to sufficiently conduct realistic fear roleplay where they are placed in danger, and is otherwise considered and punishable as power-gaming if not incorporated. This is up to a moderator's discretion as to what is acceptable fear-rp for the situation. Head first moving into a suicidal situation may lead to a PK Clause being placed on your character for such
4.10.1 For a child character, this extends to in-ability to act as a grown adult in combat with their strength, and will to fight regardless of pre-existing history, effectively capping their ability to fight. For rolls, a -5 must be deducted.
4.10.2 For all characters, this extends to sufficient reactions to injuries or grave danger, 5+ foot height differences in opponents, vast differences in known power, and et cetera, with the only exceptions being arguable reasons for their dedication to their objectives at the current moment.
5 GENERAL CONFLICT RULES
5.1 The first thing to remember, when you find yourself conflicting In Character (IC) with another player on the server, is that it is an IC conflict and is not to become an Out of Character (OOC).
5.2 You may not start any violence within the outposts, azure keep or spawn.
5.2.1 Outposts are not intended for use as a safeguard for diplomacy, Azure keep is.
5.3 In order to initiate conflict on any nation tile a modreq must be made. This can be done by either the aggressor, the defender, or both if you want to be sure. Not doing this can get you warned.
5.3.0 The ticket must contain who is initiating conflict (all egressing players), what nation tile is getting conflicted
on and the reason for conflict.
5.3.1 Any conflict on a nation tile with 3+ players instigating it must be approved by a moderator first.
5.3.2 After conflict roleplay is done on a nation tile, the instigating players will be put on a cooldown of two days,
during which participation in conflict roleplay on that tile is not allowed for them.
5.3.4 If a player wishes to join the aggressing side later on in the conflict, they must also make a modreq (5.3.0).
5.4 You may not use warpstone to escape roleplay or combat until the roleplay has concluded or has exceeded more than 15 minutes without conflict.
5.5 You may not return to the area your character died in until 30 minutes has passed and the current conflict is over, this applies to alternate characters as well.
5.5.1 Rejoining PvP after dying is prohibited, as well as returning to spectate.
5.6 If a player is targeted because of OOC issues, this will be deemed metagaming and heavy punishments may be dealt.
5.7 New Players (indicated by pink tag) have immunity to conflict roleplay being initiated upon them while they are under the pink tag.
5.8 There are three mediums of combat available on FantasyRP. Honor, roll or PvP, which utilize a system called “Defender Default”, see rule section 10 for more information on this.
6 CAPTURE ROLEPLAY
6.1 A player may only be held in character against their will for up to 2 hours.
6.1.1 The time is frozen if an attempt to rescue the player is occurring.
6.1.2 If the player was captured during a raid with the corresponding raid goal they may be held against their will for up to 1 day.
6.2 A nation leader at war with another nation can be held indefinitely for up to one week. During this week, the leaders’ nation who has been captured will be given two raid tokens to be used against the capturing nation.
6.3 You can not be held captive for over 30 minutes, without sufficient roleplay. If you are a nation leader or raid-captured player, at war with another nation and they have captured you then you can be held captive without roleplay, in a suitable jail cell or locked room.
7 CRIMINAL ROLEPLAY
7.1 Criminal roleplay is defined specifically as villainy and can include any of the crimes listed in the servers official Nation Common Law .
7.2 Players conducting themselves in criminal roleplay are held to a higher standard of roleplay quality.
7.2.1 Higher quality roleplay must consist of:
Detailed emotes as well as a set goal. For example, if a player's goal is to bandit an individual, their goal is to take their items. Meaning once they accomplish that task, they should not simply kill the player unless they refuse to be bandited.
7.3 Any number of players may freely participate in criminal roleplay within their own nation. Citizenship of a nation is defined as being a member of the Nation plugin. This only applies when all players conducting in criminal roleplay are members of the nation.
7.3.1 There is no participation limit outside nations.
7.4 You may still conduct in criminal roleplay if you’re not a citizen of the nation but will be restricted to a maximum of 2 players without moderator approval, and up to 6 players with moderator approval.
7.4.1 The maximum of players conducting criminal roleplay is 1 + the nation's imperium level (so for a tier 3 nation it would be 1 + 3 = 4). You can see the nation imperium level with /n list
7.4.2 Moderator approval is just a simple green light that needs to be given by a moderator, either in-game or over discord.
7.5 Although killing or stealing livestock with proper roleplay is allowed, you must leave two or more of each animal alive.
8 ROLEPLAY COMBAT
8.1 You may not escape an encounter in which both parties have interacted with each other without sufficient roleplay to justify your escape. There must be a completed countdown before any running or moving occurs. If a player runs, their opponent(s) may down them. The runner may not fight back.
8.1.1 Sufficient roleplay for escaping requires it being one or more detailed emotes and a logical escape encounter that is not hindered by the opposing player’s position.
8.1.2 After being downed the person left standing must revive. If the person attempts to escape for a second time, they are required to emote their escape and may be executed if downed again.
8.1.3 Since this situation is not the same as a PvP interaction, there will be a 5 minute timer set on the escape attempt from last hit.
8.1.4 During CRP in order to initiate a mechanical chase a player must commit themselves to two emotes with the intention of escaping conflict and being actively chased.
8.2 If a player ignores roleplay once interacted with, and continues moving then they can be downed and then revived mechanically. After this, roleplay is to resume - if they run once more, they may be executed instead.
8.2.1 Shouting "Halt", "Stop", or any other abbreviation is not detailed enough roleplay, and the attacker must be close to the person and make an emote trying to stop them. You may not copy and paste emotes. A vocal halt and an action to halt the individual must be made.
Ex. "Stop!" he cries out, blocking the path in front of the traveller.
8.2.1 If you are of the opinion that the attacking player did not emote properly but you still got downed after running away, modreq and a moderator will decide if the roleplay was sufficient or not.
8.3 If you are killed in roleplay, the victor decides whether the victim must drop the victors requested items, walk away or /d20.
8.4 In order to open/close interactable blocks (doors, gates, trap doors) an adequate emote must be done to open or close it.
9 PLAYER VERSUS PLAYER COMBAT
9.1 Sufficient roleplay is required for player versus player combat, you cannot randomly call player versus player combat on someone.
9.2 Before PvP begins a countdown must occur with the consent of both parties - or the leaders of both parties.
9.2.1 Neither party may stall for more than 3 minutes after PvP is called, at that time the countdown may occur.
9.3 Neither party may move, drink potions or draw their bow until the countdown is completed.
9.4 Players who were not present when PvP was called may not join the PvP or interfere in it in any way shape or form. (e.g. drop items, open gates, build, etc.).
9.5 If you are downed, you may only /d20 if the victor says you may, exceptions to this include dying from loss of consciousness.
9.5.1 If you use the /d20 command to escape capture it is counted as suicide, thus resuslting in a PK/ permanent player death.
9.6 You may not place blocks during player versus player combat, or roleplay combat You may also not lock doors/trapdoors/signs either. This is counted as griefing.
9.6.1 Exceptions to this rule are the usage of ladder crates, and boats.
9.7 You may not use your warpstone within player versus player combat, until it has completed or combat has exceeded for longer than 15 minutes without damage.
9.7.1 Player versus player conflict can be ended before the timer runs out if both parties agree.
9.8 For player versus player combat, all involved players must choose an appropriate /status.
9.9 You may access chests mid-PvP but not your enderchest.
10 DEFENDER DEFAULT
10.1 Defender Default is the method of deciding which player in a scenario that is elevating to combat, can choose the default form of combat that will occur. The player who holds Defender Default, can choose to roleplay, rollplay, or player versus player combat.
10.2 If 10 players or more are involved within one conflict situation then the method will automatically default to PvP regardless of the Defender’s choice.
10.3 The instigator of a fight, the aggressor, loses the right to choose which default the fight will be held in.
10.3.1 The players who instigates the conflict is the aggressor, not always the person who makes the first move in combat. For example, repeatedly insulting someone and spurring them on to fight you, would make you the aggressor.
Halting someone with the intention to instigate conflict also counts as aggressing.
10.4 Guards recognized by their Nation are given Guard Default under specific circumstances:
10.4.1 They are within the settlement they are guarding.
10.4.2 The person they are apprehending has broken a Common Law or has broken specific laws set out by the Nation they are guarding.
10.4.3 The guard is recognized as such within the Nation Plugin.
10.4.4 A Guard must ask the offender to leave when committing Minor Crimes before the conflict defaults to the Guard, while Low, Medium and High crimes do not require this.
Minor Crimes - Punishments dealt in fines
Trespassing - The act of knowingly entering onto someone’s property without their permission.
Public Disturbance/Misconduct - Causing distress or grief, or being disruptive.
Low Crimes - Punishments dealt in fines.
Breaking & Entering - Forcefully entering into a building without authorization.
Vandalism - The destruction or criminal damage of property belonging to another.
Medium Crimes - Punishments dealt in jail time
Theft - Taking someone's property without their permission knowingly
Robbery - The crime of unlawful taking of another’s property by the use of force.
Fencing of Stolen Goods - Selling goods which you know to be stolen.
Harboring a Criminal/Fugitive - Knowingly hiding a wanted criminal from the authorities.
Assault - The intentional or reckless attack on another person.
Blackmail - The act of using information or something against someone to benefit yourself, such as receiving money or a favour.
Kidnapping - Pertaining to the unlawful restraint of a person’s liberty by force.
High Crimes - Punishments dealt by execution or banishment
Crimes against the State (treason, corruption, sedition, conspiracy) - Treason is criminal disloyalty to the state which covers more extreme acts against one’s nation or sovereign.
Murder/Attempted Murder - The unlawful killing of another person without justification
Arson - The malicious burning of the dwelling of another.
10.4.5 Guards will have default versus criminals who have commited at least Low Crimes and are wanted on the nation’s notice board.
10.5 The type of combat can not change unless it is a unanimous decision.
10.5.5 Guards default can override this.
11 RAID RULES
11.1 Raids are defined as criminal roleplay or an offensive act of war taken by another group via use of a raid token that exceeds the limit of 6 or more people.
11.1.1 Raids will be limited by nation, a player must be within one of the involved nations, or an appropriately allied nation to participate in the raid. (This is dependent upon nation plugin)
11.2 Raid tokens can be purchased via the nation plugin using influence. Upon declaration of a raid, the defending nation will be given 1 hour to rally & prepare their defences.
11.2.1 A nation may build small fortifications in the hour leading up to the raid but /n build will be disabled, everything must be built with nation resources.
11.3 When the raid begins, defenders must begin on the tile of the nation being raided while attackers must start in the nation that declared the raid.
11.3.1 Forts and war camps also count as a nation tiles where players can start on.
11.4 The NL of the attacking nation can set a raid goal by picking one listed on the official raid post (coming soon) or can request a custom raid goal.
11.4.1 If the NL wants a custom raid goal he has to request it to administration at least 24 hours in advance of the raid.
11.5 One capture point is to be located in the square of the raided settlement, the objective of a raid is to hold the capture point at the end of 45 minutes and complete the required objective for the chosen raid goal.
11.5.1 If the capture point is actively contested at the end of the 45 minute mark, the raid will continue until one side
cedes or is defeated.
11.5.2 Administration has the right to move the capture point if the fortifications are specifically made to abuse the
11.6 The possessor of the square capturepoint at the end of the raid will be rewarded with a Raid Chest equal to that of the defending nations imperium tier level.
11.7 Upon the completion of a raid outside of war-time, the defending nation will be placed on a 1 week cooldown during which they cannot be raided.
11.7.1 During war-time the defending nation will be placed on a 72 hour cooldown during which they cannot be raided.
11.8 For a player to be eligible to participate in a raid or war battle a prerequisite requirement of 3 hours during the preceding week of the conflict must be met.
12 NATION REMOVAL & EVICTION RULES
12.1 All Nation leaders have the right to add or remove anyone from their Nation.
12.2 Those who possess a rank which has the permission to kick players from the nation must also have the Nation Leaders expressed permission to do so. Just because you have the rank in-game does not give you blanket permission.
12.3 Evictions are handled through a plugin, the NL can give the role that allows using the /evict command to any they see fit. It will bookmark the chest, and doors to be evicted in 3 days time automatically - players will not lose their items from this.
12.4 Resources contributed into nation vaults are not the property of the player who donated them.
FORUM ROLEPLAY RULES
13 FORUM RULES
13.1 When creating your posts you will need to understand that perma kill posts can not be reversed once posted, the character will not be played again and perma killed characters cannot be brought back.
13.2 Do not create throwaway characters on the forums. While it might be fun to create a non serious character and provide little quality posts, this will not be allowed! (A throwaway character is a character who has a simplified backstory, and provides very little detail to a post.)
13.3 All posts are required to provide quality roleplay; this includes proper spelling, grammar and punctuation when writing.
13.3 While FRP does not have a required word count we do encourage you to put effort into your Roleplay posts.
13.5 All RP posts should be set around the timeline of the server, historical posts are fine.
13.6 All Server rules, where appropriate, are applied to the Forum rules as well.
MEDIA & BUILD RULES
14 MEDIA RULES
14.1 You can not repurpose any official Fantasy Roleplay intellectual property for commercial use.
14.1.1 You may use official Fantasy Roleplay intellectual property in personal videos, art and other creative means so long as the server and source are advertised.
14.1.2 All rights are reserved to creators and their respective content.
14.2 The Fantasy Roleplay Resource Pack is only for use on Fantasy Roleplay of the Roleplay Hub server. You may not reproduce, modify, transfer, exploit, or distribute any assets or contents within the Fantasy Roleplay Resource Pack.
15 BUILD RULES
15.1 Build admin and management are fully able to sensibly apply common sense to any situation and may warn and assist in improving builds in line with Fantasy Roleplay standards.
15.2 You may not grief another players builds.
15.2.1 Altering another players build significantly requires nation leader approval. Exceptions to this include windows and doors.
15.2.2 Landscarring or unrealistic landscaping is prohibited. Examples are floating leaves, giant holes without realistic supports, and unrealistic terraforming.
15.3 Abandoning unfinished builds for longer than 30 days will result in the removal of the build.
15.3.1 Nation leaders may remove abandoned and unfinished builds from their nation before the 30 day mark or as they see fit.
15.4 Player builds must be realistic and have some sort of structural integrity; builds which fail to follow this rule may be ruined or completely removed. If you require help you may seek the build team for advice.
15.4.1 Floating builds with no support are prohibited.
15.4.2 Mega builds are unrealistic and are prohibited.
15.4.3 Builds which do not follow the appropriate theme of the server are prohibited; e.g. modern urban buildings.
15.4.4 Underground tunnels require appropriate physical supports.
15.5 Creature builds may only be of natural creatures, such as livestock.
15.5.1 Event creature builds are limited to events only, and may not be built by players.
15.6 Fortifications must look appropriate, and follow all relevant rules
15.6.1 Player versus player forts are not allowed.
15.6.2 Check 2.12 for rules on player versus player traps.
15.6.3 Player versus player forts that are in breach of rules, may be removed without warning.
15.6.4 Farm regions are not permitted to have any sort of pvp fortifications or walls and a majority of it must be farm-land.
15.7 Using building Modifications to your client, such as Schematica, or Litematica, to steal builds is prohibited.
15.7.1 Check 2.4 for rules on plagiarism.
Downed: If you mechanically die from player versus player combat then you will go into a “downed” state. From this state you can be revived, or executed.
D20: or damage20 is the mechanic or command that lets you suicide, used via /d20.
A Nation: is considered a nation if registered through the nation plugin, an in-depth guide on nations can be found here.
Warpstone: This is a tool that allows you to teleport to the spawn, or your nation's capital. You can claim a warpstone with /warpstone.
Ladder crate: This is a tool that allows you to automatically place ladders, this can be crafted from the Engineer menu through an Anvil.
Metagaming: Metagaming refers to using OOC knowledge IRP.
Powergaming: Powergaming refers to unrealistic RP, a character should be played with faults. This also extends to forcing emotes on other players. Any attack should be emoted as an attempt.
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