I am replying to you in address of your concerns.
Next time, message me - far easier to have a conversation.
-Players may have no clue how to interact with specific creatures such as Undead, or even some animals making it easy for them to accidentally mess up an encounter.
That is not the fault of Event Team. You as a player are responsible for educating other players - Or not. People will learn themselves.
-Seemingly no limit to how many events you can run per day / week / hour.
I don't know if you have ever ran events, but nobody is running an event every hour. That's how you burn and explode.
-Devalue of events making them seem dry or overused if not done correctly.
It is literally only mundane creatures and basic undead. The other events which exist will still be just as fantastical because players will still need to be Event Team members to have things like ogres or other things show up. This actually gives more value to Event Team occurences because now there will be an influx of these super common creatures being witnessed, as they should be, in our wilderness, and the magical ones showing up every now and again.
-A lot of players would want some sort of gain from encounters.
And it is up to the hosts to provide gain if they can. This makes people share items amongst eachother. I fail to see the issue.
-Potential bias of groups giving out special items even if they are mundane can still alter roleplay such as acquiring a significant amount of an item such as spider glands, or even small items.
It doesn't say you can roleplay a giant spider, does it? It says you can play mundane animals. If someone gives out a thousand giant spider glands from killing a wild dog, you should report it.
-No moderation with the event.
The entire point is to make things easier on staff. We do not need to moderate someone fighting a wolf or a bear, because if it goes sour, it is not the fault of us, but the player. The player will be reported to staff if they play the event wrong - That is the "moderation". Please look at the rules. That is also "moderation".
This brings to the concern of bias while even though as I stated above in the negatives there can be issues with bias for specific people there needs to be more restriction to who can do this or better guidelines to running an event.
Wouldn't it be ... worse, if people had to get specially approved just to play a wolf in the wilderness? What bias can exist when anyone can run DIY Events for anyone else at any time in any nation?
I personally think even the small interactions with creatures such as boars, or even a bear are significant encounters that can give irp gain regardless if the player is 'trading' it in a way. Now this comes to the question of let's say someone /does/ kill an animal, what are the restrictions on what they can acquire for example, a boar; We have so many items we can take from the boar that could potentially change RP much of; The tusks, blood, leather, meat. You could easily argue the leather and blood are mundane enough to not really give much change in roleplay, although for some people who are thinking outside of the box could think of other ways to use them in other ways. For example; typically in games fantasy specific ones Alchemy uses the system of blood to give power with combining them with other materials, to my knowledge with experimentation FRP follows a similar type of algorithm.
Great! If you want to creatively use PLAYER MADE items to contribute to roleplay, that's a great and awesome thing you're doing! Not everything needs to be event signed, and if you are worried about 'Boar's blood' being used in alchemy, answer me this: There are hundreds of pigs in the server to kill, and you can just get boar's blood from any one of them. What is the difference when a Ranger hosts events for other Rangers and says "The boar dies from the eighteen arrows it has in its head now"? The Lore Team signature?
If you are concerned about devaluing something, look no further than the Lore and Event Team signatures. They have been used and abused so many times by older staff members there's now hundreds of items that don't really need a lore team sign because they're not special. The worst I've seen is a cooked piece of steak renamed to 'Bear Meat' and signed by an ET.
Signatures do not make something 'worth more' or special. This does not devalue signatures or lore items, it gives them more value.
Another point to bring up not all players know how to interact while roleplaying specific creatures I don't think many people know how to roleplay a goblin. I sure as hell don't know how to roleplay a goblin on FRP as they could be drastically different than a goblin from DnD.
Great point. I removed goblins and ghouls from the playable list. Thank you for bringing up your concerns.
My final point here because I don't think many want to read a huge wall of text is that players could also use events as a way to oocly trade items for example, a goblin has a mithril sword for whatever reason but it's stupid for Jenko (Made up name) to give it to his buddy instead he hosts a event basically letting him kill the goblin. There NEEDs to be moderation to some degree, or at least evidence of proper roleplay.
Goblins are removed from being playable, so this point is now hung up to dry. If you see someone having a corpseman wield a mithril sword, report them to Event Team or Moderation, and they'll handle the issue. Simple.
I simply am writing this post to show my concern as I'm someone who runs a guild similar to AGs style.
Great. Hopefully you can benefit from not needing to wait days on end for an Event Team member just to hunt down a scorpion or a boar.
Thanks for your input.