Rumpo
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- Joined
- Jan 22, 2020
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- 253
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- Rumpo
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- Rumpo
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- Rumpo#1929
Over the past few weeks there has been a few leadership switches in nations. In doing this, it has brought up a few questions that we would like the input of the community about. This time it will not be as clear cut as me providing example rules, or suggestion rules because I wish to know where the community stand before developing (or not developing) rules based around the following circumstances.
We have summed it up to three key points which we wish to gather opinions on:
NATION LEADER TRANSFERS:
The question to ask regarding the transfer of nation leader, is that - should it be something solely decided by the nation leader? Or should others have a feasible way to stop their nation leader haphazardly transferring nation ownership.
Suggested Idea: A base of one idea that I had personally, is that every nation must post a line of succession - and if a nation leader trys to impose a new leader that deviates from the given line of succession there is some way (perhaps a vote?) for the council to put a halt to this process.
NATION VAULTS AND TREASURES:
Our policy, up to this point, is that the vaults are owned by the nation and not the player. This worked fine, when for example, it was one person leaving the nation and trying to take all of the vault items with them. However, there was obviously some overlooked flaws in this ruling; namely at the Rheynland -> Calendale take-over, because it was an unexpected, or rather "forced" take-over then it begs the question of who exactly the vault should fall to?
Should this be a subjective decision based on the circumstances or should it be split up in to two different categories (peaceful and forceful take overs) which have different verdicts or outcomes depending on which category it could potentially fall under.
Suggested Idea: If after a change in leadership, the grand majority of people who contributed to the vault leave, then they make take a portion of the vault with them (e.g. 75%).
NATION RECYCLING:
Do you think nations should be allowed to be recycled? The question is pretty self explanatory but for those who do not understand this concept. It is the process of someone selling their nation to another person, whereby the other person has the intention of putting the nation through a complete rebrand (e.g. new location, build, culture, lore, name, leadership etc.). Should there be limits on this?
As previously mentioned, please comment your feedback, opinions or other ideas as community input on these rules is very important as these sorts of policies can heavily impact roleplay and nations as a whole.
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