[Masterpost] Guide to Glarenydd


Jun 7, 2020
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✦ Glarenydd ✦
The First Nation, The Motherland
{ Last Updated - 74 AC }

Glarenydd is an elven nation located on the south-eastern coast of Enarion.
Its capital Amon Edhil occupies the mouth of Airon, where sweet- and saltwater mix. The vast history of the First Nation has left behind many ruins—physical and cultural—from which to rebuild, and so they have. The once bustling polis’ people persevere in tight-knit communities and fewer numbers through caring for an idyllic seaside town of marble and stone.

🏝Glarenydd Discord Server
⚓Glarynnari Culture Post
🦑Fishing Restrictions
⚖ Law in Glarenydd (TBA)
🛡Gilded Honorguard Post
🕊Glarynnari Clinic
🍹The Starlit Tavern Menu (TBA)
🧬Bloodline Archive (TBA)

Astral Arcana

🔮Lumni Culture Post (TBA)
✨Star Map (TBA)
Astral Faith of Lumerihl

🏰History: Pre-Calamity Glarenydd
⌛History: The Line of Aenlorethier
History: The Golden Legion

✧ Philosophy, traditions & beliefs

Social hierarchy
✧ Trade & Craft
✧ Glarenydd's form of Government
The Regent Lord
The Eye of Lumerihl
The First Captain
The Grand Scribe
The Great Quartermaster
✧ Guard & Military
Gilded Honorguard
✧The Peoples of Glarenydd
People of Faraway Lands

Ways of Glarenydd
Through its post-calamity existence, the core people of Glarenydd have gone through little change. The only relatively grand event was the move-in of the Astral Sect, but as the root of Glarynnari Stargazing appears to tie in with that of Lumni, the integration was painless, almost unnoticed—and so the Astral Faith of Lumerihl swiftly became the major religion of Glarenydd. This amalgamation of sibling-cultures resulted in a largely homogenous set of values and aesthetics that are shared throughout most of those residing in the nation.
Many of the schools of thought, superstitions and festivities in modern Glarenydd come with the culture that formed around the Astral Faith of Lumerihl. The ponderings of life and death, fate, the purpose of one’s existence and the pursuit of knowledge leak into the daily life of a Lumni elf. The philosophies of the more colorful stargazing folk used to be less lenient regarding the ways of their faith, but they’ve since mellowed down.

It was with the guidance of stars that Aenlorethier led his first voyage to what would become Glarenydd. His people remained loyal to the astral bodies which blessed their path. Despite the Astral Faith being dominant, the Glarynnari, like most elves, believe that all forces of nature deserve worship and are thus tolerant towards the other sects—they simply see it to be their line’s duty to keep praising the constellations as a sign of servitude and gratitude for the path they opened to Elvendom.

The Astral Faith of Lumerihl is an ancient religious order that originated in times long before their migration to Enarion in the pre-Calamity age. Fewer in followers ever since its return from the refuge realms, it still persists in Glarenydd, and although more spiritually inclined rituals and individuals have become far and few between its philosophies and themes still persist in other avenues of the modern ways of Glarynnari.

The muse of elvendom is the unknown. Curiosity, ambition, willingness to experiment and challenge are traits of virtue that have carried the race for millennia.

Like any other craft, magic is a power harnessed by the knowledgeable and dedicated, and so it is only natural that mages fit right in with the scholarly castes along with the appreciation and resources they enjoy. The realm of the arcane is seen as a field worth exploring—not only for the elves’ sagely motivations, but for keeping such forces away from the wrong hands.

And then, as elves are so keen on preserving their way of life, immortalizing what one knows as either mere etchings of clay or ink on paper is seen as standard practice of ensuring the success of carrying on one’s line of knowledge. The greatest libraries fell with the Calamity and much was lost, but the current Glarynnari archive in the Lighthouse Library makes a honorable effort with its collection of modern and elder tomes, some of which were recovered from the ruined crypts beneath Amon Edhil.

Skin colors, genders, nor which of them a citizen happens to fall in love with play no part in the social ladder of Glarynnari, but mindset, adjustment to tradition, sense of style and race might. Elves with human names and deep-set human manners, half-elves and the likes of them harbor little inherent respect and will most likely see the need to, over time, prove themselves in order to score any important positions. Non-elves cannot take up government positions nor obtain nobility, but they are welcome to partake in more common jobs and strengthen the ranks of Glarynnari either in alliance or necessity.

To become nobility within the elven motherland is to be of a family of accomplishments, not only good looks. Notable achievements can be family members’ aptitude to fill council positions, impressive craftsmanship and contribution to culture and trade, as well as simply upholding their bloodline through bearing and educating a new generation to bring elvendom to another golden age.

Aenlorethier's Eve is a midwinter celebration of giving and gratitude, of life and warmth. Its roots lie in legend of Aenlorethier's voyage to the far south and a hospitable family of goblins as an oasis of warmth among its freezing landscape. Glarenydd traditionally celebrates the holiday with a masquerade.
Festival of Springtide is a lively festival of games and fun to give an explosive start for the summer season. On the agenda are raffles, games, snacks and swimming in the warming waters on the shores of Amon Edhil as the peaceful leviathans, a migratory pod of whales, make their passing visit.
The Festival of Foraging is a Lumni celebration of elvendom's symbiotic relationship with nature. Though now they have settled and rely greatly on agriculture, one mustn't forget how their ancestors survived by extensive knowledge of flora and fauna and the forests, plains and riverbanks they occupy. Traditionally, a hunt is arranged prior to the festivities, and the feast is fully composed of wild game, mushrooms, plants and fruit found in the local ecosystems.


ECONOMY (as of 74 AC)
For decades now, Glarenydd’s shores have been ravaged by a mysterious disease. All life in the Silver Sea is rendered inedible as it also suffers from scarcity, so it is rare when intact bones, shells or pearls can ever be found; and even then, any treasure must be carefully cleaned before being used for anything. Fishermen that previously hauled their bounty out of the warm southern seas had to turn their sights elsewhere to make their living. The remaining citizens and legislators would need to take their attention inland to replace such a tremendous amount of trade lost to the tainted waters, but alas, a city designed to rely on its waters won’t turn so quickly.

The primary exports of Glarenydd continue to be mulberry silk, liquors and various wines cultivated from their vineyards.

The elves of Glarenydd are not ones to display humility when dressing themselves. Their creative jewelry is of metals, glass and gemstones to simulate the glimmer of lights near and far, and their flowy silks don profound colors to mimic the sky at its various stages of darkness—dusk, midnight, dawn. The navy blues of deep oceans and seafoam greens of shallow, sandy shores dye the fabrics that drape over sailor-elva of Amon Edhil. Detailed embroidery tells stories of old referencing folklore or the ancestry of the one who wears it. Circlets often sit atop their heads, pendants and earrings not unheard of either, and the royal red sashes the bolder choose to wear only compliment the flamboyant accessorizing.

What Glarynnari lack in modesty in regards to their extravagant clothing however, they make up for in terms of keeping themselves covered fully from shoulders to feet—a practice not only adopted due to the cold breezes of the ocean, but also because doing otherwise is often frowned upon. Only the religiously and culturally significant tattoos of Lumni are acceptably revealed through strategically placed slits and cuts in clothing. An elf’s beauty is based on intellect (and their taste in fashion), not appearance.

Though a hereditary monarchy, the Sovereign of Glarenydd would be naught without the service of their five-headed council. With these positions comes great responsibility, but a competent councilperson would be sure to enjoy the respect and luxury of sitting upon the very third or second highest beams of the First Nation’s hierarchy.

“From whence we first set foot on these distant shores, the hierarchy of the Glarynnari has not changed much throughout the vast and long history of our Kingdom. It was civil debates and superior reasoning which propelled the empire to its glory and enabled it to conquer most of Enarion. Taking inspiration from the wisdom of our ancestors of old we adopt the very same form of governing, at the helm of the country sitting a council of six great minds.”

These positions listed together form the Great Council, which assembles to advise and give council to the monarch when a predicament of great magnitude arises, otherwise each tending to their own fields. Every member of the Great Council may elect for themselves advisors, which can be called upon to take administrative decisions for which the King’s attendance is not needed.

ELVENKING (Annomir vort Aen)
The figurehead and the revered heir of Aenlorethier, the monarch handles most of the administrative and diplomatic issues of Glarenydd, appointing the other servants of the Government and themself to serve their people and lead them to prosperity. In the stead of his father first served Prince Iluvatar of the Aaria bloodline, and then the Regent Lady Meracahe—but now the Elvenking has returned and will claim his rightful crown.

erving as a most valuable advisor to the Elvenking and handling the administration in their stead when not readily available, the Regent Lord is the monarch’s right hand and primary advisor.

THE EYE OF LUMERIHL (Sither Caeius Athrilum)
Since days of yore the Eye of Lumerihl, once called by the title of archsage, has been a fundamental pillar of Elvendom, a spiritual leader who advises not only the Great Council but also the esteemed citizenry. Their purpose is that of cultivating knowledge of the arcane and mundane, leading the devout in their worship of the constellations.

THE FIRST CAPTAIN (Eriar vort Limlugnîn)
A stalwart experienced military leader, the First Captain and their
Gilded Honorguard are what maintain the peace of the southern realm. They are tasked with protecting Glarenydd and its inhabitants from perturbations from outside or within.

THE GRAND SCRIBE (Kinahen Hedan)
Usually picked from amongst the city’s greatest scholars, they are tasked with keeping a record of the happenings—not only within Glarenydd, but also beyond its borders. Their wisdom and vast fountain of knowledge make them a valuable advisor to the Great Council.

Tasked with anything ranging from stewardry of the residences to handling the treasury and inventory of the kingdom, the Quartermaster keeps track of the Kingdom’s expenses and resources—intelligence which allows them to make the Great Council aware of what the investments the nation can or cannot bear.

larenydd generally finds itself a neutral entity in most conflicts and much prefers preserving its culture, integrity and homeland over pursuing bloodshed. Its defensive forces protect all the national treasure accumulated through expedition and education and showcase the craftsmanship of elven metalworkers.

The Vorari are a group of highly trained kinsmen that are most closely involved with the Sovereign, both in battle and protection—a kingsguard of sorts. The position of a Vor may overlap with a council seat due to the amount of skill and trust needed for one’s claim to the title.

Millennia ago the Vorari were established as a nine-head organization of loyal and skilled warriors, but since Lorethier Malvore’s Nine Vorari, the seats have remained empty. For now, Vor remains a historical title only referenced in speaks of Glarenydd’s past glory.

The Gilded Honorguard of Glarenydd are the small-scale guardforce and militant unit ensuring peace in the kingdom. They guard the citizenry from threats, were it crime within or external aggressors, and complete hunts and expeditions on the people's behalf to train their expertise and obtain materials.

(( As a briefing for those making characters in Glarenydd, this section touches on the primary peoples that made up the current culture. One need not dwell in the details too much unless Glarenydd or the Astral Faith are relevant to their backstory, and even then the distinction only matters if the character in question was born before 29 AC, as that is both before the transfer of the Astral Sect (37 AC) and the year of founding the post-calamity settlement of Glarenydd (29 AC). ))
Before the demonym covered any resident of the post-calamity port city, Glarynnari stood for the settlers and descendants of the First Nation’s first iteration. After their departure from Suralond, the original Glarynnari fleet landed on the southern shores of Enarion before humans had arrived, made it their home and experienced a couple periods of glory throughout unfortunate war and bloodshed—just up until Calamity swept over the continent and they were forced to take refuge in a different realm. They were a culture of seafarers, traders, mages, artists, unequalled shipbuilders and innovative metalworkers.

Spiritual pursuits were seldom the priority over honing of knowledge and the worship of stars did not evolve into a faith as deeply tied into one’s daily activities as that of Lumerihl’s. Stars still managed to keep a pedestal both culturally and philosophically, remaining both a point of intrigue and investigation persevering as a symbol of guidance, magic, and all that is good and sacred. The stars harbored mysticism unlike any other celestial entity. There was pragmatism behind the star-gazers’ adoration, as sailors relied on the night sky for their navigation, and many a myth of olden times reference starlight as a savior or aspiration in times dire—whether these were on sea or land.

The earliest origins of Lumni, known as followers of the Astral Faith of Lumerihl, have faded into obscurity. Though they originally arrived to Enarion with Aenlorethier on his voyage from Suralond, recent history brought them from the refuge realms to Tor Ascara, then to Glarenydd and there they were met with open arms due to Glarynnari tradition still embracing the same constellations that circle the Lotus in the sky. Their shared home of birth is the reason they blend so well to this day—but Lumerihl’s more orthodox teachings brought on small differences in ways of life. Certain Lumni may be nocturnal, for example. When the stars are out, so are they.

Though the demonym Lumni nowadays refers to any who follow the Astral Faith, it came from a distinct elven culture of devoted religious adherents that have persisted since pre-calamity history. They were priests, artists, weavers, herbalists, philosophers, scholars and more. Never did the group reach the kind of glory in Enarion their Glarynnari siblings did, but a few bloodlines have managed to carry their legacy to the present day. The Lumni people’s search for their roots continues on.

People of Faraway Lands
Glarenydd was never fully homogeneous. Kin of Elva are as diverse in appearance as they are in their ways of life, and so all kinds took stops through the seaside nation in the golden days of Enarion, where port cities were busy with travelers and traders, sailors and stowaways.
Despite the Glarynnari’s respect for other races as salesmen and apostles, longer stays did not grant them the privilege of being seen as natives. Elves of elven upbringing could migrate in and out of the city and without worse protests claim ethnicity or other, but rare was the occasion when a human, dwarf, or even a half-elf was accepted as kin. Friendships across races still are encouraged, and even romance can be seen as acceptable, but the Abyss nears with every seedless half-spawn those relationships produce…

[ Glarenydd By Ricky ]

This post shall be updated as matters progress within Glarenydd.
Everything listed is information that can be known in roleplay.
You may DM myself (reko#7767) or ask around in the Glarenydd discord if you have questions or a desire to make a character part of the culture!
Glarenydd's population is primarily in the European timezones and so prioritizes arranging events and roleplay for the earlier EST, not quite during the peak hours of the server. People far from those zones are welcome too, and help a lot with getting the few EST-evening players someone to create stories with.

~ Astral Faith Rework complete with star map
~ Land expansion and docks
~ Sailing roleplay
~ Archaeology roleplay
~ Nobility system
~ Language
~ More historical lore

Kenno, Vermy & Karim for imagining the base for Glarynnari culture

Grossmorale for help & original work on the religion, culture, important foundation, THE LIBRARY & keeping Lumni alive since launch
Impieri, Mezameta & Angiru for notes, inspiration and writing help

Myself & Kenno for the text
Myself for the logo and dividers
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Jun 4, 2020
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Love u Reko
You deserve the most credit here really
Had you given up so would have I
You still inspire me and the ones that remain

Amazing post, easy to read and doesn't ever get derailed. Beautiful work as always.


Mar 19, 2021
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Egads. I can actually find things. That I'm looking for. On a forum. By looking for them. In a place where I'd expect to find them. What is this eldritch sorcery? I don't trust it. Away, foul witchcraft!

(seriously, though, this is really well done)
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