MANIFESTING THE DIVINE - Unlocking Interactions

Nov 2, 2020
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Cristoph von Mannhardt | Anastasya Dragic

If you are writing a new religion, please refer back to here.

If you are looking to manifest the divine will of your religion’s deities, or in other words, unlock blessings and interactions, please skip to Manifestation Requirements.

If your character is a follower of one of the already manifested religions, you may request an interaction with the command /LTReq

It is advised that team up with other members of the faith when requesting interactions.

If you are unsure if your character’s religion has unlocked interactions, the currently manifested religions may be found

Qualified members of both Lore and Event team will do their best to schedule times.

Religion Interaction Team List

LeonFrostfire#0555 - Religion Manager
Bowie#3685 - Yaen
Imp#6541 - Five Divines

Magnus#2085 - Five Divines


By this point, you should have a religion with a role play presence. So now, all that has not been covered yet, should be considered and written down. You must cover the details of hierarchy, code of conduct (the do’s and don'ts), rituals of prayer and ceremonies, and perhaps even lost history. These will not necessarily be known by every character of the faith, nor by every player, and must be found out via role play.

Before the will of the divine can manifest upon the planes, the Lore Team will expect the following to be demonstrated by those playing the faithful of the religion:

  • All of the documents outlined here: public post and related posts.
  • Group activities, which include at least 5 members, to be held at least once a month. These must be announced either on the forum, or via a faith or nation discord. Smaller group activities should also be done more regularly.
  • Demonstrated a clear structure for at least two different rituals.
  • Have been worshipping actively for at least a month.
  • Be known by, and/or have had a noticeable influence on the wider public within at least two nations.
  • Once the above points are met, the following documentation (explained in this section) will need to be supplied to the Lore Team: deity cheat sheet, supportive documentation, blessings and rituals.


Next you must consider what really makes the religion tick. What pleases the gods the most? Perhaps The Stars enjoy dedicated acts which promote harmony? Perhaps the All Seeing Eye demands acts which sow dissent? Be exact, but keep it short. This is what the Lore Team will need to read to help with interactions. This can be done in the form of a “cheat sheet.” Use the headings below for each of the individual divine aspects of your faith.

  • Personality: how are they expected to act?
  • How do they interact: Is it direct or indirect? Through symbology or riddles. Do they speak through a person or an object, or perhaps speaking directly to the characters’ minds?
  • Likes and how they react to these, including what they love most.
  • Dislikes and how they react to these, including what they despise most.
  • Appearance: how do they look, what form do they take as they either manifest within the world, or just within the mind?
  • How does a character successfully interact with this deity?
  • How might this deity reward or punish its followers or enemies?

Diety Cheat Sheet Template:

How do they interact:
Likes, loves and their reaction:
Dislikes, hates and their reaction:
How to successfully interact:
Rewards and punishments:

This document should be sent directly to a religion interaction member once completed.


Rituals. The blood, sweat and tears of a religion.

The rituals your faithful have no doubt been carrying out until now are known as Acts of Faith. These serve to show your characters’ devotion. Their intent is to garner favour which in turn is used to gain Blessings and to succeed in performing Divine Manifestation rituals.

Acts of Faith can be done in two ways: ritual ceremonies or during standard roleplay.

A ritual Act of Faith could be as simple as a standard sermon, or perhaps a wedding. A standard roleplay Act of Faith could be converting another, or perhaps defeating those who stand against the tenets of the faith.

Divine Manifestation, on the other hand, is what we know of as an interaction. As described before, when players of a Manifested Religion make an /LTreq requesting it, a member of staff, knowledgeable in the correct religion, will organise a time to be present for the Divine Manifestation ritual.

Rituals of Manifestation can be as simple as blessing an object or liquid, to being as powerful as summoning a herald of the gods. Though the most common of Manifestations is perhaps that of requesting guidance. Naturally, blessing water will be exceptionally easy by comparison to any summoning rituals. Likewise, receiving vague visions as guidance is also far easier. Some Manifestation rituals may be so powerful or complex that they may never be completed without considerable effort.

While rituals for Acts of Faith may be rather free form in how they are conducted, Manifestation rituals have more structure. How these rituals are completed successfully will rely on three factors:

  • The likes and dislikes of the deity in question.
  • Specific requirements written by you for each individual ritual.
  • Lore Team’s ritual system.

The Lore Team member present at the ritual interaction will be taking into account all three of these factors when considering how successful the ritual is. To give a little insight into the ritual system, here are some factors it covers: the intent of the ritual, the minimum number of faithful present, the faith of the individuals, and the actions of the faithful present.

Rituals can be broken down to the following tier system:

Tier 1 - Mostly aesthetic. These are light interactions, small subtle indications of power. The requirements for these will likely be low, such as small offerings and prayers.
Possible examples: weddings, sermons, batisms, induction of priests, or basic guidance.

Acts of Faith are tier 1 rituals. They may have a staff member present if a mostly aesthetic manifestation is requested.
See template below.

Tier 2 - The main manifestations of the divine, where the faithful request more tangible displays that can not be done easily by followers on the go. They require more time and preparation than what is covered by Blessings or tier 1 rituals.
Possible examples: divine requests such as blessing materials, cleansing corruption/curses, bestowing curses; true divine guidance, judgements, etc.
An outline submission of the ritual must be sent to and approved beforehand. See template below.

Tier 3 - These are complicated, layered rituals that act like mini-events or could spark events. They require a heavy amount of nuanced input from the faithful to enact, could require multiple attempts, and can go horribly wrong.
Examples: Summoning a servant of the divine for aid in events.
An outline submission of the ritual must be sent to and approved beforehand. See template below.

The Lore Team will do their best to provide an authentic interpretation of what is written of the gods worshipped by player characters.
This will include consequences if their followers act against their will.

Tier 1 & 2 ritual template. These only need to be approved once and may be repeated afterwards.

Intended result:
Preparation specifics:


Tier 3 ritual template.

Intended result:
Preparation specifics:
Extra details:

Examples of what can go wrong:


These are the clerical spells that priests of Manifested Religions may earn and use when and where appropriate. Be mindful of how you use them. Your deity may not appreciate any misuse. Over misuse or abuse of blessings may very well lead to their removal from those who abuse the power lent to them.

Gaining these blessings will be done via progression from tier 1 to 3. The number of blessings allowed by a single priest per tier is 4. These blessings should mostly relate to the deity’s main theme, with a few relating to more minor aspects the deity covers.

Blessings are separated into 3 tiers.

  • Tier 1 are mostly utility, or aesthetic in nature, helping to enhance the roleplay experience.
  • Tier 2 are more akin to spells in nature, but may also present themselves as passive boons.
  • Tier 3 may be presented similar to tier 1 or 2, but are exceptional displays of the divine.

Please follow the template for these blessings shown below. Examples will be available soon.



A copy of a full blank template is available on request.

Written by: LeonFrostfire
A big thank you to all of those who assisted in the post!

Last edited:
Nov 2, 2020
Reaction score
Character Name
Cristoph von Mannhardt | Anastasya Dragic
The following condition to unlock interactions, has now been changed from seven to five members.
  • Group activities, which include at least seven 5 members, to be held at least once a month. These must be announced either on the forum, or via a faith or nation discord. Smaller group activities should also be done more regularly.


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