Awhoo
Event
- Joined
- Jul 13, 2020
- Messages
- 200
- Reaction score
- 754
- Username
- Awhoo
- Discord
- Horton#4181
MC Username: HortonHeardAWho
DiscordTag: Horton#7876
Timezone: EST now!!
How many hours will you be able to contribute to the team? (average per week)
As far as my track record attests, a mere few. As for the amount I plan on investing, it is insurmountable. No, but really with school, I’ll still be able to donate 2hrs (at a minimum) a week to participate in events and many more to cement the groundwork for the many ideas I find.
Have you had any previous staff experience? If so, please elaborate.
I was on the LT as a wannabe ET doing rune interactions. Pretty self-explanatory. One could even call me a veteran player now, crazy!
What made you consider joining ET?
I find that the current server is stuck at a standstill and know the power that resides in the event team to ignite a passion that appears to be lost. I hope to help in rekindling that passion again.
What can you offer to the Event Team that is unique?
I’ve led the Adventurers’ Guild at one point in time and while I do not feel that it should be reestablished yet, I have experience under my belt regarding the tedium of events.
That said my focus will first and foremost be on eventlines and a hypeman if I can help it; last I heard y’all haven’t had a ramsmackle of an eventline in two months and I wish to change that!
What are some themes/genres of interest that you'd like to develop into events?
Exploration, of course. I like Dungeon Crawlers and I love having a mystical element in my events while keeping them rooted in reality. Basically I love the idea of folktales.
Write out an extensive idea for a small event, directed towards a group of 4 players.
The Land of the Drowned
Threat Within the Shallows
Within the Teahouse of Heiyeong between two old men a story was sung … Peasant farmers disciplining their children told the same … And though hearsay many say, a deeper meaning may lie beneath.
The Land of Heiyeong, in the absence of conflict, has grown accustomed to superstition and this story was one among many. However, that was until the rumor grew so big it became true. As such the aged Guildhouse has placed a single quest to task any with: investigate the swamp just north.
A rather simple event but I also have plans to grow it into something amazing if allowed!
Write out an extensive idea for a medium-sized event, directed towards a group of 8-10 players.
Her Majesty, The Broodmother
The Swarm Above
Frontiersman and dwarf alike have spotted, or think they spotted, large spiders scouring the Northern Frontier that lie within the Dwarven Basin. Such stories, however, were common of in times of unrest and political strife such as this. Especially from a Drunkard’s Mouth.
HER MAJESTY’S INVASION OF THE PUNY MORTALS ABOVE
May They All Be Consumed by Her Immortal Swarm
And suddenly, as if a great storm had befallen the Basin, they lurched forth. From the Depths of Ordheim, from the Depths of Helheim, from the Deeproads, and all that remained Deep and untouched by mortals. The spawn of Arachne began raiding settlements—as few as they may be—and returning those rightful spoils to their various nests. It was of no surprise that Hazduun became a great target through which to pillage.
What is your take on item rewards?
Personally, I think that a conservative view of item rewards, especially currently, holds no merit in FRP. The economy has devolved into bartering and if we wish to spark anything in the economy it ought to be better to distribute resources to work with.
Though I do prefer hard-earned rewards and raw materials for crafting roleplay.
What is your vision for FRP’s narrative?
I wish for a very progressive guide into FRP’s current reset. That said, I feel like the narrative is up to the players; it’s up to their choices and up to the choices they decided not to make. I personally like freedom in my eventlines and I think the narrative is no different.
That said I prefer doing things I like fun, obviously.
DiscordTag: Horton#7876
Timezone: EST now!!
How many hours will you be able to contribute to the team? (average per week)
As far as my track record attests, a mere few. As for the amount I plan on investing, it is insurmountable. No, but really with school, I’ll still be able to donate 2hrs (at a minimum) a week to participate in events and many more to cement the groundwork for the many ideas I find.
Have you had any previous staff experience? If so, please elaborate.
I was on the LT as a wannabe ET doing rune interactions. Pretty self-explanatory. One could even call me a veteran player now, crazy!
What made you consider joining ET?
I find that the current server is stuck at a standstill and know the power that resides in the event team to ignite a passion that appears to be lost. I hope to help in rekindling that passion again.
What can you offer to the Event Team that is unique?
I’ve led the Adventurers’ Guild at one point in time and while I do not feel that it should be reestablished yet, I have experience under my belt regarding the tedium of events.
That said my focus will first and foremost be on eventlines and a hypeman if I can help it; last I heard y’all haven’t had a ramsmackle of an eventline in two months and I wish to change that!
What are some themes/genres of interest that you'd like to develop into events?
Exploration, of course. I like Dungeon Crawlers and I love having a mystical element in my events while keeping them rooted in reality. Basically I love the idea of folktales.
Write out an extensive idea for a small event, directed towards a group of 4 players.
The Land of the Drowned
Threat Within the Shallows
The Land of Heiyeong, in the absence of conflict, has grown accustomed to superstition and this story was one among many. However, that was until the rumor grew so big it became true. As such the aged Guildhouse has placed a single quest to task any with: investigate the swamp just north.
The party is tasked with rooting out the cause of the disappearance and will find the location in the marshlands just to the North of the harbor. There, as soon as they approach, the stench of Death overtakes them and the swamp becomes an eery quiet that was nigh incompared to the Mires of the East.
As the adventurers investigate further, they find appendages of man and beast alike sunk in, with tracks depicting that the rest was taken beneath.
Should any approach the waters themselves, the sense of dread would swell up and the threat reveals itself with two glowing eyes just beneath the murky depths; not much could be made out otherwise.
If the adventurers attacked or entered the waters, suddenly the creature would lurch out and snatch the nearest person to them to drag under. Now it was revealed to be an undead, no mere corpseman either as its ghastly figure stretched its filleted arm to drag its victim under.
By then surely a battle would be amock and if not the creature would repeat the tactic with newfound aggression. How the creature was defeated is how the adventurers handle it.
As the adventurers investigate further, they find appendages of man and beast alike sunk in, with tracks depicting that the rest was taken beneath.
Should any approach the waters themselves, the sense of dread would swell up and the threat reveals itself with two glowing eyes just beneath the murky depths; not much could be made out otherwise.
If the adventurers attacked or entered the waters, suddenly the creature would lurch out and snatch the nearest person to them to drag under. Now it was revealed to be an undead, no mere corpseman either as its ghastly figure stretched its filleted arm to drag its victim under.
By then surely a battle would be amock and if not the creature would repeat the tactic with newfound aggression. How the creature was defeated is how the adventurers handle it.
A rather simple event but I also have plans to grow it into something amazing if allowed!
Write out an extensive idea for a medium-sized event, directed towards a group of 8-10 players.
Her Majesty, The Broodmother
The Swarm Above
Frontiersman and dwarf alike have spotted, or think they spotted, large spiders scouring the Northern Frontier that lie within the Dwarven Basin. Such stories, however, were common of in times of unrest and political strife such as this. Especially from a Drunkard’s Mouth.
HER MAJESTY’S INVASION OF THE PUNY MORTALS ABOVE
May They All Be Consumed by Her Immortal Swarm
And suddenly, as if a great storm had befallen the Basin, they lurched forth. From the Depths of Ordheim, from the Depths of Helheim, from the Deeproads, and all that remained Deep and untouched by mortals. The spawn of Arachne began raiding settlements—as few as they may be—and returning those rightful spoils to their various nests. It was of no surprise that Hazduun became a great target through which to pillage.
To no surprise, this is a restart of the Deepdweller eventline with perhaps greater fervor than before.
As the Dwarves have remained either drunk or preoccupied, it allowed many factions outside the mortals to thrive within and without the Basin. The main perpetrator this time are, of course, the Deepdwellers and The Broodmothers.
The unoccupied settlements of the North have become great fortresses armed to the teeth with deadly creatures of the Deep. They’ve claimed much of the wildlife of the North as they’ve expanded outwards and now its entirety teetered on its collapse. That said, there existed a greater feast within the Halls of Hazduun and each of the Broodmothers realized this.
The idea is as follows: a few defensive sieges against the threat of the Deepdwellers with the tides gradually being turned. As each attack is thwarted and their own scores victory, the Dwarves shall uncover more about the story of the Basin and perhaps rekindle their own flames below.
… All hearsay though, so who knows!
As the Dwarves have remained either drunk or preoccupied, it allowed many factions outside the mortals to thrive within and without the Basin. The main perpetrator this time are, of course, the Deepdwellers and The Broodmothers.
The unoccupied settlements of the North have become great fortresses armed to the teeth with deadly creatures of the Deep. They’ve claimed much of the wildlife of the North as they’ve expanded outwards and now its entirety teetered on its collapse. That said, there existed a greater feast within the Halls of Hazduun and each of the Broodmothers realized this.
The idea is as follows: a few defensive sieges against the threat of the Deepdwellers with the tides gradually being turned. As each attack is thwarted and their own scores victory, the Dwarves shall uncover more about the story of the Basin and perhaps rekindle their own flames below.
… All hearsay though, so who knows!
What is your take on item rewards?
Personally, I think that a conservative view of item rewards, especially currently, holds no merit in FRP. The economy has devolved into bartering and if we wish to spark anything in the economy it ought to be better to distribute resources to work with.
Though I do prefer hard-earned rewards and raw materials for crafting roleplay.
What is your vision for FRP’s narrative?
I wish for a very progressive guide into FRP’s current reset. That said, I feel like the narrative is up to the players; it’s up to their choices and up to the choices they decided not to make. I personally like freedom in my eventlines and I think the narrative is no different.
That said I prefer doing things I like fun, obviously.
Last edited: