frill
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IGN Frill
Suggestion, feedback or idea!
Nation-leaders are forced to permakill on first death, but may submit an application that may be reviewed by administration or moderation (i personally think administration because NL death should be rare, but w/e) to rescind this, should they have a good enough justification or mitigating circumstance.
There is no clear-cut via media for nation-leader permakilling; it is a binary of forcing perma-kills and not forcing them upon the character, so the middle ground between the two options will always fall to one side or the other. However, there have been recent roleplay circumstances that demonstrate the lack of ‘death consequence’ for threats of execution, capture, loss of war et al. With most nation-leaders relying on an implicit honour-code where permakilling follows appropriate roleplay justification, there have been times where nation-leaders do not follow suit and ignore any aspect of fear roleplay or intimidation due to the tacit ooc knowledge that they can respawn back at their home nation and only lose a few pieces of gear and shreds of dignity in the process.
There must either be consequences for death as a nation-leader or a roleplay acknowledgement that death is no longer a placable threat. With nation-leaders not fearing execution, or being executed and respawning to continue to harass their captors, the opt-in status of death has given rise to action without the ultimate consequence.
Although people fear the lack of nation stability or the removal of control of the player-character into the hands of staff-members, these are both necessary evils; the former due to the fact that placing a leader in a position where they may die will lead to instability, and the latter due to the fact that good faith is being drawn thin.
Why a reviewal process? It allows dubious reasons such as throwaway banditry or participation in an ET-lead event to be handwaved on review, allowing the NL to partake in events as a ‘normal’ player would while facing consequences for recklessness elsewhere.
Character Name: Your character's name.
Cause of Death: Tell us how they died, including as much detail as you can recall.
# of Previous Revives: Tell us how many times this character has been revived before.
Member Vouch: Have a separate player confirm these details. Vouches are expected to only be made by witnesses to the death.
(Optional) Character Sheet: Link your character sheet with your character's information, if you have one.
People will not like this system as they believe it will lead to nation instability. However, the instability does not remain in the permanence of death but for placing your nation-leader character in situations where they will die. Most nation-leaders that agree with this system will either play their character with enough of a fear of death that they will not throw them head-first into deadly circumstances, or they will accept the mortal consequences for the large risks.
The fear of shadow-leading arises when players surrender the decision making process to another player; instead of leading their nation as themselves, they are a puppet for another party. This can never be truly combatted but the administration have proven themselves capable enough to intervene when there are malignant out-of-character factors at play and should be able to combat this sufficiently. People who fear shadow-leading and other out-of-character eminence gris underestimate the capability of the moderation and administration in routing out metagaming and malicious players from the server.
It will remove control of the character from the player, but only enough to combat unfeasible recklessness and the ignoring of consequences. It mitigates the necessity of direct staff intervention when a nation-leader ignores the reality of death due to ooc-protection but not without the ability for the nation-leader to justify it. If there is a reason beyond “I simply don’t want to die :[“ there is an avenue to argue this.
Throwaway personas must be treated the same by staff-members to mitigate the use of alternate personas to do ‘active roleplay’, such as incubating the nation-leader persona to not use it outside of basic stewardry. This would require some moderation and monitoring of player activity; if an alternate persona has far more on-time than a nation persona, or if this secondary persona only appears when conflict arises, staff-members must consider the factors of metagaming and question the player.
Suggestion, feedback or idea!
What’s the appeal of death appeals?
A solution to the NL permakilling problem.
A solution to the NL permakilling problem.
Nation-leaders are forced to permakill on first death, but may submit an application that may be reviewed by administration or moderation (i personally think administration because NL death should be rare, but w/e) to rescind this, should they have a good enough justification or mitigating circumstance.
There is no clear-cut via media for nation-leader permakilling; it is a binary of forcing perma-kills and not forcing them upon the character, so the middle ground between the two options will always fall to one side or the other. However, there have been recent roleplay circumstances that demonstrate the lack of ‘death consequence’ for threats of execution, capture, loss of war et al. With most nation-leaders relying on an implicit honour-code where permakilling follows appropriate roleplay justification, there have been times where nation-leaders do not follow suit and ignore any aspect of fear roleplay or intimidation due to the tacit ooc knowledge that they can respawn back at their home nation and only lose a few pieces of gear and shreds of dignity in the process.
There must either be consequences for death as a nation-leader or a roleplay acknowledgement that death is no longer a placable threat. With nation-leaders not fearing execution, or being executed and respawning to continue to harass their captors, the opt-in status of death has given rise to action without the ultimate consequence.
Although people fear the lack of nation stability or the removal of control of the player-character into the hands of staff-members, these are both necessary evils; the former due to the fact that placing a leader in a position where they may die will lead to instability, and the latter due to the fact that good faith is being drawn thin.
Why a reviewal process? It allows dubious reasons such as throwaway banditry or participation in an ET-lead event to be handwaved on review, allowing the NL to partake in events as a ‘normal’ player would while facing consequences for recklessness elsewhere.
here's a sample
__
Uh-oh! You died!
__
Uh-oh! You died!
Character Name: Your character's name.
Cause of Death: Tell us how they died, including as much detail as you can recall.
# of Previous Revives: Tell us how many times this character has been revived before.
Member Vouch: Have a separate player confirm these details. Vouches are expected to only be made by witnesses to the death.
(Optional) Character Sheet: Link your character sheet with your character's information, if you have one.
__
People will not like this system as they believe it will lead to nation instability. However, the instability does not remain in the permanence of death but for placing your nation-leader character in situations where they will die. Most nation-leaders that agree with this system will either play their character with enough of a fear of death that they will not throw them head-first into deadly circumstances, or they will accept the mortal consequences for the large risks.
The fear of shadow-leading arises when players surrender the decision making process to another player; instead of leading their nation as themselves, they are a puppet for another party. This can never be truly combatted but the administration have proven themselves capable enough to intervene when there are malignant out-of-character factors at play and should be able to combat this sufficiently. People who fear shadow-leading and other out-of-character eminence gris underestimate the capability of the moderation and administration in routing out metagaming and malicious players from the server.
It will remove control of the character from the player, but only enough to combat unfeasible recklessness and the ignoring of consequences. It mitigates the necessity of direct staff intervention when a nation-leader ignores the reality of death due to ooc-protection but not without the ability for the nation-leader to justify it. If there is a reason beyond “I simply don’t want to die :[“ there is an avenue to argue this.
Throwaway personas must be treated the same by staff-members to mitigate the use of alternate personas to do ‘active roleplay’, such as incubating the nation-leader persona to not use it outside of basic stewardry. This would require some moderation and monitoring of player activity; if an alternate persona has far more on-time than a nation persona, or if this secondary persona only appears when conflict arises, staff-members must consider the factors of metagaming and question the player.