I agree with dewper's posts that LotC war system isn't good, you can literally wipe out nations from existance for nothing... in my opinion, this should almost never happen because you're killing off rp, making players quit the server and breeding toxicity between both sides which isn't healthy
i think the server's taking a nice route so far, its not toxic like [redacted] at all and there's plenty of things to do, economy works and I dont recall being a victim to staff bias, but that's probably because i was on the backstage selling items for conflicts and not part of the conflict itself. After the server got settled and people that didn't plan on staying left (3 months after release, roughly), it went on a pretty nice path... keep the server growing and dont create a toxic community, toxicity is the biggest turn down for me on playing any game at all (ps I play League and I mute the toxic nerds, but its a large game, smaller communities dont have this privilege, you probably have to see the same people constantly).
But what breeds toxicity? The most competitive games are the most toxic games. It's just part of the human nature to create this rivalry feeling against your enemy and always try to be better, belittle him... to increase your own ego and make you feel better, or an euphoria of victory, but remember, its Minecraft at the end of the day, and every single person online is online with the same purpose as you.
Being competitive is, but being toxic isn't.
Also, schedule a free art class with my friend, he's selling mentorships!
I've lost my LC after reporting a bug that i replicated through some bug testing with moderator supervision and no one i contacted so far is willing to help me, so I'm writing a status update to see if there's a kind soul willing to help me regain my LC so I can continue to break the server with bug testing so other people cant break it with bad intentions later.